A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
          threejs          tree          performance          acceleration          geometry          graphics          distance          webvr          point-cloud          raycast          mesh          intersection          raytracing          bvh          bounds          pathtracing          three-js          pointcloud          bounds-hierarchy          three-mesh-bvh      
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            Updated
            Oct 24, 2025 
- JavaScript