An interactive 2D bird flocking simulation using a spatial subdivision method to optimize performance for thousands of agents.
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Updated
Feb 3, 2026 - JavaScript
An interactive 2D bird flocking simulation using a spatial subdivision method to optimize performance for thousands of agents.
An interactive ecosystem for KDE Plasma 6. Feed your fish, watch them breed, and see them react to your CPU/GPU load in real-time.
An implementation of Craig Reynold's Boids in p5.js, with lots of new features.
A tech experiment on rendering realistic-looking natural scene using WebGL.
2D customizable boids simulation in JavaScript
cool visualizations made with the Canvas API
This is the implementation of the boids algorithm by Craig Reynolds by using p5.js library
2D simulation of boids in JavaScript
Implements basic artificial intelligence life simulation models.
Boids: Bird like objects.(With obstacles)
A handful of playful experiments with Matter.js
A tool for simulating flocking entities/boids on the web
Interactive simulation based on the boid model, illustrating the collective behavior of birds in flight.
My take on the Craig Reynolds flocking algorithm. JavaScript simulation of natural phenomena, emergent properties.
Simulate the moves of entities in group, eg. fishes.
Boid simulation using p5js
Some Artificial Life Algorithms I'm Working On
3D Boids: Three.js university group major project for our Computer Graphics subject. Simulating 5000+ fish inside an ocean with lots of shaders!
Simulating flock of birds using p5.js
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