A high-performance terminal graphics library.
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Updated
Mar 26, 2026 - Rust
A high-performance terminal graphics library.
A hobby 2D rendering engine written in GO
A C-based graphical application inspired by the classic turtle graphics, allowing users to control a sprite (the "turtle") using keyboard inputs. The program supports line drawing, sprite rotation, customizable line colors, and real-time status display, using SDL2 for window management and OpenGL for rendering.
Low-level native 2D rendering for Mojo.
🎨 Implement differentiable rendering techniques using opaque triangles for advanced graphics applications with the Triangle Splatting+ framework.
A 2D raycasting and rendering simulator written in C++ using the SFML library for drawing graphics.
2D canvas rendering library.
Bevy bindings for Ruby, providing ECS-driven game/app architecture, 2D rendering sync, input bridging, and runtime interaction events.
2D Lights implementation inspired by Noel Berry's implementation in Celeste.
basic shape rendering from a VGA controller in PPM format
Shoot 'em up 2D desenvolvido com PyOpenGL. Foco em manipulação de vetores, matrizes de projeção e otimização de render loops.
⚡ High-performance native DirectX 11 2D hardware rendering & zero-latency swapchain engine for Java (Java 21+ FFM, Zero-GC)
My self-portrait using Java and utilizing Netbeans environment, done with prelim topics learned in CS 26115 - Graphics Computing and Multimedia Technology
Batched 2D sprite rendering in WebGL2: procedural texture atlas generation, dynamic vertex buffer batching, single draw call dispatch, and Canvas 2D performance comparison.
Develop side‑scrolling games in Pygame featuring dynamic, animated maps and smooth camera movement
PixiJS + to-skills POC: B- → A skill-judge score with 110 lines of JSDoc. Demonstrates compile-time AI agent skill generation from inline code documentation.
🌋 High-performance native Vulkan 2D rendering & zero-latency window engine for Java (built on FastGPU) — powering FastUI with zero-GC batching and live Win32 resizing.
Deterministic 2D Canvas renderer achieving pixel-perfect, cross-browser consistent graphics output.
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