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Juego de plataformas 2D con Unity Programado el movimiento de todos los personajes y objetos. El movimiento, salto y muerte del zorro como personaje controlable, de la rana y de la zariguella como enemigos. Y la cerezas y gemas como objetos consumibles.
This game was developed in the course TDDD23 at Linkökping University. In this course we were to create a complete game in 8 weeks, focusing on the gameplay experience, level design, pickup-and play, progression, teaching feedbacks and visuals.