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Merge pull request #2 from toolness/bevy-0.11
As per the instructions in https://bevyengine.org/learn/migration-guides/0.10-0.11/. ## Notes * `bevy_rapier`'s new Gizmo-based debug renderer seems buggy, as lines seem to disappear when parts of them are off-camera. I mentioned this in dimforge/bevy_rapier#345 (comment). * It seems that all of my Blender scene's wall colliders going along the Y axis in Blender had a non-uniform scale applied to them. Previously this seemed to pose no problem (or perhaps it was a problem of a different kind that I never noticed) but the new versions of the dependencies appear to ignore the non-uniform scale, which caused problems, so I applied the scale in the scene to make it all uniform (afe2a78). * Spawning the player at the origin made them get stuck in the floor on respawn. Not sure exactly why this was happening (perhaps weird system ordering) but nudging the start position to be slightly above the ground fixed this (238e8d1).
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