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Integrate ffmpeg into core game logic #37

Integrate ffmpeg into core game logic

Integrate ffmpeg into core game logic #37

Workflow file for this run

name: Build Android
on:
push:
branches: ["main"]
pull_request:
branches: ["main"]
env:
CARGO_TERM_COLOR: always
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
# Install Linux-specific dependencies
- name: Install ALSA (Linux only)
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install -y libasound2-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
# Cache cargo build artifacts
- name: Cache cargo registry
uses: actions/cache@v2
with:
path: ~/.cargo/registry
key: ${{ runner.os }}-cargo-registry-${{ hashFiles('**/Cargo.lock') }}
- name: Cache cargo index
uses: actions/cache@v2
with:
path: ~/.cargo/git
key: ${{ runner.os }}-cargo-git-${{ hashFiles('**/Cargo.lock') }}
- name: Cache cargo build
uses: actions/cache@v2
with:
path: target
key: ${{ runner.os }}-cargo-build-target-${{ hashFiles('**/Cargo.lock') }}
# Set up Android SDK
- uses: android-actions/setup-android@v2
- run: sdkmanager "build-tools;33.0.0"
- run: sdkmanager "platforms;android-26"
- run: sdkmanager "platform-tools"
- run: sdkmanager "ndk;24.0.8215888"
# Check Android SDK
- name: Check Android SDK location
run: echo $ANDROID_HOME
- name: Check sdkmanager location
run: which sdkmanager
# Set up Rust build tools for Android
- name: Install Cargo APK
run: cargo install cargo-apk
- name: Install Rustup target
run: rustup target add aarch64-linux-android
# Actual build steps
- name: Build
run: cargo apk build
working-directory: runtimes/oculus_runtime