-
-
Notifications
You must be signed in to change notification settings - Fork 2
feat: display buildings' internal resource buffer during dev #105
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Conversation
@fehnomenal is attempting to deploy a commit to the toddeTV private projects team on Vercel, but is not a member of this team. To resolve this issue, you can:
To read more about collaboration on Vercel, click here. |
The latest updates on your projects. Learn more about Vercel for Git ↗︎
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Interesting idea for debugging - increasing numbers always have a certain appeal 😉
However, let's not use the additional package esm-env
. Instead, simply place this in the debug section at the bottom left of the menu. This way, it will always be part of the debugging tools, which can later be shown or hidden through a global mechanism based on a GET URL key, cookies, or similar.
Changed, please have another look. |
It would be better to make this part of the debug block in the lower left sidebar. I'm unsure, though, whether it might be better represented with a progress bar. Also, what happens if the numbers get very large? We don't have a solution for that in the game yet (will we eventually switch to suffixes like So, I'd suggest putting this on hold for now and focusing our resources on more important tasks. We can revisit this later. |
I found it quite interesting to observe the buffers filling up.
Sadly, the block is not removed in the build but at least it is not displayed.