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A window with transparent background is shown, nothing else #2

Description

@CarterLi
Image

Fedora Linux

log:

INFO: Initializing raylib 5.5
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO:     > rcore:..... loaded (mandatory)
INFO:     > rlgl:...... loaded (mandatory)
INFO:     > rshapes:... loaded (optional)
INFO:     > rtextures:. loaded (optional)
INFO:     > rtext:..... loaded (optional)
INFO:     > rmodels:... loaded (optional)
INFO:     > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO:     > Display size: 3456 x 2234
INFO:     > Screen size:  10 x 10
INFO:     > Render size:  10 x 10
INFO:     > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 215
INFO: GL: OpenGL device information:
INFO:     > Vendor:   Mesa
INFO:     > Renderer: Apple M1 Pro (G13S C0)
INFO:     > Version:  4.6 (Core Profile) Mesa 26.1.4
INFO:     > GLSL:     4.60
INFO: GL: VAO extension detected, VAO functions loaded successfully
INFO: GL: NPOT textures extension detected, full NPOT textures supported
INFO: GL: DXT compressed textures supported
INFO: GL: ETC2/EAC compressed textures supported
INFO: GL: ASTC compressed textures supported
INFO: PLATFORM: DESKTOP (GLFW - X11): Initialized successfully
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Vertex shader compiled successfully
INFO: SHADER: [ID 2] Fragment shader compiled successfully
INFO: SHADER: [ID 3] Program shader loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: SYSTEM: Working Directory: /home/carterl/cTetris
INFO: AUDIO: Device initialized successfully
INFO:     > Backend:       miniaudio | PulseAudio
INFO:     > Format:        32-bit IEEE Floating Point -> 32-bit Signed Integer
INFO:     > Channels:      2 -> 2
INFO:     > Sample rate:   48000 -> 48000
INFO:     > Periods size:  3600
INFO: IMAGE: Data loaded successfully (512x512 | R8G8B8A8 | 1 mipmaps)
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: TEXTURE: [ID 3] Texture loaded successfully (512x256 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Data loaded successfully (35 pixel size | 95 glyphs)
INFO: TEXTURE: [ID 4] Texture loaded successfully (512x512 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Data loaded successfully (49 pixel size | 95 glyphs)
INFO: TEXTURE: [ID 5] Texture loaded successfully (1024x512 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Data loaded successfully (71 pixel size | 95 glyphs)
INFO: WAVE: Data loaded successfully (44100 Hz, 16 bit, 1 channels)
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 1 channels)
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)
INFO: TEXTURE: [ID 3] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 4] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 5] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
INFO: SHADER: [ID 3] Default shader unloaded successfully
INFO: TEXTURE: [ID 1] Default texture unloaded successfully
INFO: Window closed successfully

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