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Showing results

Powerful menu bar manager for macOS

Swift 15,426 286 Updated Oct 29, 2024

Massively parallel training of machine-learning based weather and climate models

Python 240 34 Updated Oct 15, 2024

Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"

C++ 39 5 Updated Mar 27, 2024

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

CMake 4,363 253 Updated Dec 19, 2024

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,161 253 Updated Dec 21, 2024

Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering

C++ 610 45 Updated Dec 19, 2024

Mac-style shortcut keys for Linux & Windows.

Python 4,623 217 Updated Jun 11, 2024

Path-space differentiable renderer

C++ 159 11 Updated Oct 16, 2023

Code for "A Multiscale Microfacet Model Based on Inverse Bin Mapping" (Eurographics 2021) by Asen Atanasov, Alexander Wilkie, Vladimir Koylazov and Jaroslav Křivánek

C++ 8 4 Updated May 17, 2021

Eradiate: a next-generation radiative transfer model for Earth observation applications

Python 63 12 Updated Jan 2, 2025

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,945 472 Updated Nov 30, 2024

Mitsuba integration add-on for Blender

Python 286 37 Updated Sep 22, 2024
C++ 15 Updated Dec 10, 2019

A small utility to convert OpenVDB files to the Mitsuba 2 volume format

C++ 21 5 Updated Jul 26, 2022

Mitsuba 2: A Retargetable Forward and Inverse Renderer

C++ 2,058 266 Updated Aug 22, 2022

Mitsuba renderer main repository

C++ 1,057 322 Updated Sep 11, 2023

Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019

C++ 49 8 Updated Sep 18, 2019

Enoki: structured vectorization and differentiation on modern processor architectures

C++ 1,266 94 Updated Apr 19, 2024

2D Game

C 287 38 Updated Aug 2, 2021

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,944 1,203 Updated Sep 3, 2023