Add a debugger feature to print 64-bit words in memory.#633
Open
ezrakilty wants to merge 1 commit into
Open
Conversation
Owner
|
Nice! One idea would be to try to mirror the usage of the |
Contributor
Author
|
Yeah, I would try to mimic gdb. I'll just have to refresh my memory what gdb actually does 😅 I'll get back to this! |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This one is a little underbaked as yet, but I wanted to share the idea already.
It should have:
But maybe you have some ideas what the interface should be for selecting those? I was thinking maybe
p [<memory>] [<type>] <address>where is the index of the memory object, and would default to 0. And could be e.g.i32, etc, or it could beraworhexor something to indicate you want the raw bytes in hex. It would default to raw.I must say, these two debugger features I'm PRing were crucial to pinning down my vexing bug in the Go compiler today. I was finally able to inspect the shadow stack at each point and see where I was going wrong. 🙏