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Hello! Thank you for such super fast library 🚀
Lets say we have a struct:
type Pokemon struct { Name string }
Generated code for which becomes:
// somewhere in (*Pokemon) {Unmarshal,Decode}Msg switch msgp.UnsafeString(field) { case "Name": // ...
Could it become somehow to something like this?
type Pokemon struct { Name string `msg:"(uint)0x01"` } //... // somewhere in (*Pokemon) {Unmarshal,Decode}Msg switch binary.Uint16(field) { case 0x01: // ...
The text was updated successfully, but these errors were encountered:
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Hello!
Thank you for such super fast library 🚀
Lets say we have a struct:
Generated code for which becomes:
Could it become somehow to something like this?
The text was updated successfully, but these errors were encountered: