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Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflo…
ramiropolla / ffglitch-core
Forked from FFmpeg/FFmpegFFglitch - FFmpeg fork for glitching
VRChat上での動きをHumanoidAnimationとして出力します
A procedural asset library for SideFX Houdini. https://www.facebook.com/qLibHoudini
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
This project is the implementation of FernRP Package, Include NPR/PBR.
Unity material and shader for applying clipped, dithered transparency
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
Fast and easy baked GI Lightmaps for Blender and Cycles
Nvidia's PCSS soft shadow algorithm implemented in Unity
A generative world for general-purpose robotics & embodied AI learning.
VST Plugin for automation of SSR scenes
OSC App to allow VRChat avatars to interact with eye and facial tracking hardware
A place where I dump interesting Houdini things for your amusement
Gaussian Splatting Operators for SideFX Houdini
🖥 An example of LCD Display shader in URP.
Create shadertoolsconfig.json for Unity project
GeneLit is an alternative to standard shader for Unity built-in pipeline.