Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
16 changes: 9 additions & 7 deletions worlds/ladx/LADXR/logic/dungeonColor.py
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ def __init__(self, options, world_setup, r):
room2.add(DungeonChest(0x314)) # key
if options.owlstatues == "both" or options.owlstatues == "dungeon":
Location(dungeon=9).add(OwlStatue(0x308), OwlStatue(0x30F)).connect(room2, STONE_BEAK9)
room2_weapon = Location(dungeon=9).connect(room2, r.attack_hookshot)
room2_weapon = Location(dungeon=9).connect(room2, AND(r.attack_hookshot, POWER_BRACELET))
room2_weapon.add(DungeonChest(0x311)) # stone beak
room2_lights = Location(dungeon=9).connect(room2, OR(r.attack_hookshot, SHIELD))
room2_lights.add(DungeonChest(0x30F)) # compass chest
Expand All @@ -20,22 +20,24 @@ def __init__(self, options, world_setup, r):
room3 = Location(dungeon=9).connect(room2, AND(KEY9, FOUND(KEY9, 2), r.miniboss_requirements[world_setup.miniboss_mapping["c1"]])) # After the miniboss
room4 = Location(dungeon=9).connect(room3, POWER_BRACELET) # need to lift a pot to reveal button
room4.add(DungeonChest(0x306)) # map
room4karakoro = Location(dungeon=9).add(DroppedKey(0x307)).connect(room4, r.attack_hookshot) # require item to knock Karakoro enemies into shell
room4karakoro = Location(dungeon=9).add(DroppedKey(0x307)).connect(room4, AND(r.attack_hookshot, POWER_BRACELET)) # require item to knock Karakoro enemies into shell
if options.owlstatues == "both" or options.owlstatues == "dungeon":
Location(dungeon=9).add(OwlStatue(0x30A)).connect(room4, STONE_BEAK9)
room5 = Location(dungeon=9).connect(room4, OR(r.attack_hookshot, SHIELD)) # lights room
room6 = Location(dungeon=9).connect(room5, AND(KEY9, FOUND(KEY9, 3))) # room with switch and nightmare door
pre_boss = Location(dungeon=9).connect(room6, OR(r.attack_hookshot, AND(PEGASUS_BOOTS, FEATHER))) # before the boss, require item to hit switch or jump past raised blocks
pre_boss = Location(dungeon=9).connect(room6, OR(r.hit_switch, AND(PEGASUS_BOOTS, FEATHER))) # before the boss, require item to hit switch or jump past raised blocks
boss = Location(dungeon=9).connect(pre_boss, AND(NIGHTMARE_KEY9, r.boss_requirements[world_setup.boss_mapping[8]]))
boss.add(TunicFairy(0), TunicFairy(1))

if options.logic == 'hard' or options.logic == 'glitched' or options.logic == 'hell':
room2.connect(entrance, POWER_BRACELET) # throw pots at enemies
pre_boss.connect(room6, FEATHER) # before the boss, jump past raised blocks without boots
room2.connect(entrance, r.throw_pot) # throw pots at enemies
room2_weapon.connect(room2, r.attack_hookshot_no_bomb) # knock the karakoro into the pit without picking them up.
pre_boss.connect(room6, r.tight_jump) # before the boss, jump past raised blocks without boots

if options.logic == 'hell':
room2_weapon.connect(room2, SHIELD) # shield bump karakoro into the holes
room4karakoro.connect(room4, SHIELD) # shield bump karakoro into the holes
room2_weapon.connect(room2, r.attack_hookshot) # also have a bomb as option to knock the karakoro into the pit without bracelet
room2_weapon.connect(room2, r.shield_bump) # shield bump karakoro into the holes
room4karakoro.connect(room4, r.shield_bump) # shield bump karakoro into the holes

self.entrance = entrance

Expand Down