Skip to content

Conversation

Mugen87
Copy link
Contributor

@Mugen87 Mugen87 commented May 17, 2021

Why

Skeleton.computeBoneTexture() was added with mrdoob/three.js#21829.

What

Added the method to the type declaration file.

Checklist

  • Added myself to contributors table
  • Ready to be merged

Adds `computeBoneTexture()`.
@joshuaellis joshuaellis merged commit 74f037f into three-types:dev May 17, 2021
@Mugen87 Mugen87 deleted the patch-1 branch May 19, 2021 11:04
joshuaellis added a commit that referenced this pull request May 31, 2021
* feat: add createNodeMesh to GLTFParser

* refactor: remove XLoader

* refactor: Change surfDist and infiniteThick behavior

* feat: add InteractiveGroup & HTMLMesh

* fix: SSR test

* Update OTHER_FILES.txt

* feat(Materials): Remove skinning property. (#74)

Co-authored-by: Josh <37798644+joshuaellis@users.noreply.github.com>

* feat: Add removeFromParent(). (#77)

* feat: Update Skeleton.d.ts (#78)

Adds `computeBoneTexture()`.

* feat: Update BufferGeometry.d.ts (#79)

Added `applyQuaternion()`.

* feat: add MRT support

* fix: Occulus hands

* feat: make Matrix4.makeSheer more useful

* chore: update OTHER_FILES

* feat: add CameraUtils.frameCorners

* fix: use generics for setOpaqueSort and setTransparentSort

resolves #41

* fix: sort methods

* feat: Improve MeshPhysicalMaterial transmission support

* chore: bump to r129

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants