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TextureNode: Add biasNode. (#1090)
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Methuselah96 authored Jul 21, 2024
1 parent 33e7d0e commit d9b62ab
Showing 1 changed file with 8 additions and 1 deletion.
9 changes: 8 additions & 1 deletion types/three/src/nodes/accessors/TextureNode.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ export default class TextureNode extends UniformNode<Texture> {

uvNode: ShaderNodeObject<Node> | null;
levelNode: ShaderNodeObject<Node> | null;
biasNode: ShaderNodeObject<Node> | null;
compareNode: Node | null;
depthNode: Node | null;
gradNode: Node | null;
Expand All @@ -17,7 +18,12 @@ export default class TextureNode extends UniformNode<Texture> {

referenceNode: Node | null;

constructor(value: Texture, uvNode?: ShaderNodeObject<Node> | null, levelNode?: ShaderNodeObject<Node> | null);
constructor(
value: Texture,
uvNode?: ShaderNodeObject<Node> | null,
levelNode?: ShaderNodeObject<Node> | null,
biasNode?: ShaderNodeObject<Node> | null,
);

getDefaultUV(): Node;

Expand All @@ -30,6 +36,7 @@ export const texture: (
value: Texture,
uvNode?: NodeRepresentation,
levelNode?: NodeRepresentation,
biasNode?: NodeRepresentation,
) => ShaderNodeObject<TextureNode>;
export const sampler: (aTexture: Texture | TextureNode) => ShaderNodeObject<Node>;

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