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A quick project to create semi-realistic waves in UE4 using the Gerstner Wave technique, using usf files (HLSL-based unreal engine shader language) and blueprints.

UE4 Version: Unfortunately don't have many screenshots from this one, however some wireframe shots are still around

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Here's some screenshots of the wireframe on a restricted plane with the shaders applied as a material. Wireframe top view Wireframe side view

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Gerstner Waves in UE4

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