rust blender-file interpreter
Create an executable project in sibling folder.
Execute cp -r ../blender-file/resources . && cargo watch -x run -w . -w ../blender-file -s 'mkdir -p target/debug && cp -r resources target/debug'
let bf = BlenderFile::new(&"resources/rust-cube.blend");
let fbh_map = FileBlockHeaderMap::new(&bf);
let sdna = SDNA::new(&bf, &fbh_map);
if let Some(s) = sdna.structure(&String::from("Object")) {
println!("{}", &s.pretty_print());
}
if let Some(s) = sdna.structure(&String::from("Mesh")) {
println!("{}", &s.pretty_print());
}
let me = fbh_map.find("ME");
println!("{:?}", me);
let out = bf.u64(me[0].content_offset + 232) as usize;
println!("{}", out);
let vert = &fbh_map.get(&out);
println!("{:?}", vert);
let structure = sdna.get_structure_by_index(vert.unwrap().sdna_index);
println!("{}", structure.unwrap().pretty_print());
cargo run --bin blender-file-example