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Copy pathgame_codmp.cpp
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352 lines (297 loc) · 11.3 KB
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/*
QMM2 - Q3 MultiMod 2
Copyright 2025-2026
https://github.com/thecybermind/qmm2/
3-clause BSD license: https://opensource.org/license/bsd-3-clause
Created By:
Kevin Masterson < k.m.masterson@gmail.com >
*/
#include "version.h"
#if defined(QMM_ARCH_32)
#include <codmp/game/g_public.h>
#include "gameapi.hpp"
#include "log.hpp"
#include <string>
// QMM-specific CODMP header
#include "game_codmp.h"
#include "gameinfo.hpp"
#include "util.hpp"
struct CODMP_GameSupport : public GameSupport {
virtual const char* EngMsgName(intptr_t msg);
virtual const char* ModMsgName(intptr_t msg);
virtual bool AutoDetect(APIType engine_api);
virtual void* Entry(void* syscall, void*, APIType engine_api);
virtual bool ModLoad(void* entry, APIType mod_api);
virtual void ModUnload();
virtual int QMMEngMsg(int msg) { return qmm_eng_msgs[msg]; }
virtual int QMMModMsg(int msg) { return qmm_mod_msgs[msg]; }
virtual intptr_t syscall(intptr_t, ...);
virtual intptr_t vmMain(intptr_t, ...);
virtual const char* DefaultDLLName() { return "game" MP_DLL MOD_DLL; }
virtual const char* DefaultModDir() { return "Main"; }
virtual const char* GameName() { return "Call of Duty (MP)"; }
virtual const char* GameCode() { return "CODMP"; }
private:
// a copy of the original syscall from the engine
eng_syscall orig_syscall = nullptr;
// a copy of the vmMain function from the mod
mod_vmMain orig_vmMain = nullptr;
const int qmm_eng_msgs[QMM_ENGINE_MSG_COUNT] = GEN_GAME_QMM_ENG_MSGS();
// GAME_GET_APIVERSION gets called first, which is when QMM has to perform mod/plugin loading, but we
// don't want to make plugins have to use separate code to handle the actual GAME_INIT message
const int qmm_mod_msgs[QMM_MOD_MSG_COUNT] = { GAME_GET_APIVERSION, GAME_SHUTDOWN, GAME_CONSOLE_COMMAND, };
};
GEN_GAME_OBJ(CODMP);
// auto-detection logic for CODMP
bool CODMP_GameSupport::AutoDetect(APIType engineapi) {
if (engineapi != QMM_API_DLLENTRY)
return false;
if (!str_striequal(gameinfo.qmm_file, DefaultDLLName()))
return false;
if (!str_stristr(gameinfo.exe_file, "codmp") && !str_stristr(gameinfo.exe_file, "cod_lnxded"))
return false;
return true;
}
// wrapper syscall function that calls actual engine func in orig_syscall
// this is how QMM and plugins will call into the engine
intptr_t CODMP_GameSupport::syscall(intptr_t cmd, ...) {
QMM_GET_SYSCALL_ARGS();
if (cmd != G_PRINT)
QMMLOG(QMM_LOG_TRACE, "QMM") << "CODMP_GameSupport::syscall(" << EngMsgName(cmd) << "(" << cmd << ")) called\n";
intptr_t ret = 0;
switch (cmd) {
// handle special cmds which QMM uses but CODMP doesn't have an analogue for
case G_ARGS: {
// quake2: char* (*args)(void);
static std::string s;
static char buf[MAX_STRING_CHARS];
s = "";
int i = 1;
while (i < orig_syscall(G_ARGC)) {
orig_syscall(G_ARGV, i, buf, sizeof(buf));
buf[sizeof(buf) - 1] = '\0';
if (i != 1)
s += " ";
s += buf;
}
ret = (intptr_t)s.c_str();
break;
}
default:
// all normal engine functions go to syscall
ret = orig_syscall(cmd, QMM_PUT_SYSCALL_ARGS());
}
// do anything that needs to be done after function call here
if (cmd != G_PRINT)
QMMLOG(QMM_LOG_TRACE, "QMM") << "CODMP_GameSupport::syscall(" << EngMsgName(cmd) << "(" << cmd << ")) reutrning " << ret << "\n";
return ret;
}
// wrapper vmMain function that calls actual mod func in orig_vmMain
// this is how QMM and plugins will call into the mod
intptr_t CODMP_GameSupport::vmMain(intptr_t cmd, ...) {
QMM_GET_VMMAIN_ARGS();
QMMLOG(QMM_LOG_TRACE, "QMM") << "CODMP_GameSupport::vmMain(" << ModMsgName(cmd) << "(" << cmd << ")) called\n";
if (!orig_vmMain)
return 0;
// store return value since we do some stuff after the function call is over
intptr_t ret = 0;
// all normal mod functions go to vmMain
ret = orig_vmMain(cmd, QMM_PUT_VMMAIN_ARGS());
QMMLOG(QMM_LOG_TRACE, "QMM") << "CODMP_GameSupport::vmMain(" << ModMsgName(cmd) << "(" << cmd << ")) returning " << ret << "\n";
return ret;
}
void* CODMP_GameSupport::Entry(void* syscall, void*, APIType) {
QMMLOG(QMM_LOG_DEBUG, "QMM") << "CODMP_GameSupport::Entry(" << syscall << ") called\n";
// store original syscall from engine
orig_syscall = (eng_syscall)syscall;
QMMLOG(QMM_LOG_DEBUG, "QMM") << "CODMP_GameSupport::Entry(" << syscall << ") returning\n";
return nullptr;
}
bool CODMP_GameSupport::ModLoad(void* entry, APIType modapi) {
if (modapi != QMM_API_DLLENTRY)
return false;
orig_vmMain = (mod_vmMain)entry;
return !!orig_vmMain;
}
void CODMP_GameSupport::ModUnload() {
orig_vmMain = nullptr;
}
const char* CODMP_GameSupport::EngMsgName(intptr_t cmd) {
switch (cmd) {
GEN_CASE(G_PRINTF);
GEN_CASE(G_ERROR);
GEN_CASE(G_ERROR_LOCALIZED);
GEN_CASE(G_MILLISECONDS);
GEN_CASE(G_CVAR_REGISTER);
GEN_CASE(G_CVAR_UPDATE);
GEN_CASE(G_CVAR_SET);
GEN_CASE(G_CVAR_VARIABLE_INTEGER_VALUE);
GEN_CASE(G_CVAR_VARIABLE_VALUE);
GEN_CASE(G_CVAR_VARIABLE_STRING_BUFFER);
GEN_CASE(G_ARGC);
GEN_CASE(G_ARGV);
GEN_CASE(G_HUNK_ALLOCINTERNAL);
GEN_CASE(G_HUNK_ALLOCLOWINTERNAL);
GEN_CASE(G_HUNK_ALLOCALIGNINTERNAL);
GEN_CASE(G_HUNK_ALLOCLOWALIGNINTERNAL);
GEN_CASE(G_HUNK_ALLOCATETEMPMEMORYINTERNAL);
GEN_CASE(G_HUNK_FREETEMPMEMORYINTERNAL);
GEN_CASE(G_FS_FOPEN_FILE);
GEN_CASE(G_FS_READ);
GEN_CASE(G_FS_WRITE);
GEN_CASE(G_FS_RENAME);
GEN_CASE(G_FS_FCLOSE_FILE);
GEN_CASE(G_SEND_CONSOLE_COMMAND);
GEN_CASE(G_LOCATE_GAME_DATA);
GEN_CASE(G_GET_GUID);
GEN_CASE(G_DROP_CLIENT);
GEN_CASE(G_SEND_SERVER_COMMAND);
GEN_CASE(G_SET_CONFIGSTRING);
GEN_CASE(G_GET_CONFIGSTRING);
GEN_CASE(G_GET_CONFIGSTRING_CONST);
GEN_CASE(G_ISLOCALCLIENT);
GEN_CASE(G_GET_CLIENT_PING);
GEN_CASE(G_GET_USERINFO);
GEN_CASE(G_SET_USERINFO);
GEN_CASE(G_GET_SERVERINFO);
GEN_CASE(G_SET_BRUSH_MODEL);
GEN_CASE(G_TRACE);
GEN_CASE(G_TRACECAPSULE);
GEN_CASE(G_SIGHTTRACE);
GEN_CASE(G_SIGHTTRACE_CAPSULE);
GEN_CASE(G_SIGHTTRACEENTITY);
GEN_CASE(G_CM_BOXTRACE);
GEN_CASE(G_CM_CAPSULETRACE);
GEN_CASE(G_CM_BOXSIGHTTRACE);
GEN_CASE(G_CM_CAPSULESIGHTTRACE);
GEN_CASE(G_LOCATIONAL_TRACE);
GEN_CASE(G_POINT_CONTENTS);
GEN_CASE(G_IN_PVS);
GEN_CASE(G_IN_PVS_IGNORE_PORTALS);
GEN_CASE(G_IN_SNAPSHOT);
GEN_CASE(G_ADJUST_AREA_PORTAL_STATE);
GEN_CASE(G_AREAS_CONNECTED);
GEN_CASE(G_LINKENTITY);
GEN_CASE(G_UNLINKENTITY);
GEN_CASE(G_ENTITIES_IN_BOX);
GEN_CASE(G_ENTITY_CONTACT);
GEN_CASE(G_GET_USERCMD);
GEN_CASE(G_GET_ENTITY_TOKEN);
GEN_CASE(G_FS_GETFILELIST);
GEN_CASE(G_MAPEXISTS);
GEN_CASE(G_REAL_TIME);
GEN_CASE(G_SNAPVECTOR);
GEN_CASE(G_ENTITY_CONTACTCAPSULE);
GEN_CASE(G_SOUNDALIASSTRING);
GEN_CASE(G_PICKSOUNDALIAS);
GEN_CASE(G_SOUNDALIASINDEX);
GEN_CASE(G_SURFACETYPEFROMNAME);
GEN_CASE(G_SURFACETYPETONAME);
GEN_CASE(G_ADDTESTCLIENT);
GEN_CASE(G_ARCHIVED_CLIENTINFO);
GEN_CASE(G_ADDDEBUGSTRING);
GEN_CASE(G_ADDDEBUGLINE);
GEN_CASE(G_SET_ARCHIVE);
GEN_CASE(G_ZMALLOC_INTERNAL);
GEN_CASE(G_ZFREE_INTERNAL);
GEN_CASE(G_XANIM_CREATETREE);
GEN_CASE(G_XANIM_CREATESMALLTREE);
GEN_CASE(G_XANIM_FREESMALLTREE);
GEN_CASE(G_XMODELEXISTS);
GEN_CASE(G_XMODELGET);
GEN_CASE(G_DOBJ_CREATE);
GEN_CASE(G_DOBJ_EXISTS);
GEN_CASE(G_DOBJ_SAFEFREE);
GEN_CASE(G_XANIM_GETANIMS);
GEN_CASE(G_XANIM_CLEARTREEGOALWEIGHTS);
GEN_CASE(G_XANIM_CLEARGOALWEIGHT);
GEN_CASE(G_XANIM_CLEARTREEGOALWEIGHTSSTRICT);
GEN_CASE(G_XANIM_SETCOMPLETEGOALWEIGHTKNOB);
GEN_CASE(G_XANIM_SETCOMPLETEGOALWEIGHTKNOBALL);
GEN_CASE(G_XANIM_SETANIMRATE);
GEN_CASE(G_XANIM_SETTIME);
GEN_CASE(G_XANIM_SETGOALWEIGHTKNOB);
GEN_CASE(G_XANIM_CLEARTREE);
GEN_CASE(G_XANIM_HASTIME);
GEN_CASE(G_XNAIM_ISPRIMITIVE);
GEN_CASE(G_XANIM_GETLENGTH);
GEN_CASE(G_XANIM_GETLENGTHSECONDS);
GEN_CASE(G_XANIM_SETCOMPLETEGOALWEIGHT);
GEN_CASE(G_XANIM_SETGOALWEIGHT);
GEN_CASE(G_XANIM_CALCABSDELTA);
GEN_CASE(G_XANIM_CALCDELTA);
GEN_CASE(G_XANIM_GETRELDELTA);
GEN_CASE(G_XANIM_GETABSDELTA);
GEN_CASE(G_XANIM_ISLOOPED);
GEN_CASE(G_XANIM_NOTETRACKEXISTS);
GEN_CASE(G_XANIM_GETTIME);
GEN_CASE(G_XANIM_GETWEIGHT);
GEN_CASE(G_DOBJ_DUMPINFO);
GEN_CASE(G_DOBJ_CREATESKELFORBONE);
GEN_CASE(G_DOBJ_CREATESKELFORBONES);
GEN_CASE(G_DOBJ_UPDATESERVERTIME);
GEN_CASE(G_DOBJ_INITSERVERTIME);
GEN_CASE(G_DOBJ_GETHIERARCHYBITS);
GEN_CASE(G_DOBJ_CALCANIM);
GEN_CASE(G_DOBJ_CALCSKEL);
GEN_CASE(G_XANIM_LOADANIMTREE);
GEN_CASE(G_XANIM_SAVEANIMTREE);
GEN_CASE(G_XANIM_CLONEANIMTREE);
GEN_CASE(G_DOBJ_NUMBONES);
GEN_CASE(G_DOBJ_GETBONEINDEX);
GEN_CASE(G_DOBJ_GETMATRIXARRAY);
GEN_CASE(G_DOBJ_DISPLAYANIM);
GEN_CASE(G_XANIM_HASFINISHED);
GEN_CASE(G_XANIM_GETNUMCHILDREN);
GEN_CASE(G_XANIM_GETCHILDAT);
GEN_CASE(G_XMODEL_NUMBONES);
GEN_CASE(G_XMODEL_GETBONENAMES);
GEN_CASE(G_DOBJ_GETROTTRANSARRAY);
GEN_CASE(G_DOBJ_SETROTTRANSARRAY);
GEN_CASE(G_DOBJ_SETCONTROLROTTRANSINDEX);
GEN_CASE(G_DOBJ_GETBOUNDS);
GEN_CASE(G_XANIM_GETANIMNAME);
GEN_CASE(G_DOBJ_GETTREE);
GEN_CASE(G_XANIM_GETANIMTREESIZE);
GEN_CASE(G_XMODEL_DEBUGBOXES);
GEN_CASE(G_GETWEAPONINFOMEMORY);
GEN_CASE(G_FREEWEAPONINFOMEMORY);
GEN_CASE(G_FREECLIENTSCRIPTPERS);
GEN_CASE(G_RESETENTITYPARSEPOINT);
// polyfills
GEN_CASE(G_ARGS);
default:
return "unknown";
}
}
const char* CODMP_GameSupport::ModMsgName(intptr_t cmd) {
switch (cmd) {
GEN_CASE(GAME_DEFAULT_0);
GEN_CASE(GAME_GET_APIVERSION);
GEN_CASE(GAME_INIT);
GEN_CASE(GAME_SHUTDOWN);
GEN_CASE(GAME_CLIENT_CONNECT);
GEN_CASE(GAME_CLIENT_BEGIN);
GEN_CASE(GAME_CLIENT_USERINFO_CHANGED);
GEN_CASE(GAME_CLIENT_DISCONNECT);
GEN_CASE(GAME_CLIENT_COMMAND);
GEN_CASE(GAME_CLIENT_THINK);
GEN_CASE(GAME_GET_FOLLOWPLAYERSTATE);
GEN_CASE(GAME_UPDATE_CVARS);
GEN_CASE(GAME_RUN_FRAME);
GEN_CASE(GAME_CONSOLE_COMMAND);
GEN_CASE(GAME_SCR_FARHOOK);
GEN_CASE(GAME_DOBJ_CALCPOSE);
GEN_CASE(GAME_GET_NUMWEAPONS);
GEN_CASE(GAME_SET_SAVEPERSIST);
GEN_CASE(GAME_GET_SAVEPERSIST);
GEN_CASE(GAME_GET_CLIENTSTATE);
GEN_CASE(GAME_GET_CLIENTARCHIVETIME);
GEN_CASE(GAME_SET_CLIENTARCHIVETIME);
GEN_CASE(GAME_GET_CLIENTSCORE);
GEN_CASE(GAME_GET_FOG_DISTANCE);
default:
return "unknown";
}
}
#endif // QMM_ARCH_32