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thecybermind/README.md

thecybermind

Hello, I am Kevin Masterson.

My longtime project has been QMM. It is a dynamic plugin manager for games based on the Quake 3 (and Quake 2!) engine. It functions similar to Metamod for Half-Life and Metamod:Source for the Source engine (Half-Life 2).

I began writing it while at University of Maryland in 2004, and it was originally hosted on SourceForge, then also on PlanetQuake.

Eventually, I stopped working on it, and then after SourceForge went downhill, I made repos here on GitHub, but otherwise left them untouched. I have since (Mar 2025) begun working on QMM (and various plugins) again.

Take a look at some of the QMM repos:

Take a look at some of my other projects:

  • ipredir - IP redirection+NAT for Windows
  • QuestNoise - World of Warcraft addon that plays a sound when you have made objective progress, completed an objective, or completed a quest
  • HideHotKeys - World of Warcraft addon that allows you to hide button text showing the keybind and/or macro name
  • FlightWarn - World of Warcraft addon that plays a warning sound when you have flown in a straight line for too long, or if you have flown into fatigue. Useful for alt-tab flying prior to Dragonflight.
  • wowaddons - Other World of Warcraft addons that are older and not as popular to maintain anymore

Pinned Loading

  1. ipredir ipredir Public

    IP redirection+NAT for Windows

    C++ 38 12

  2. stripper_qmm stripper_qmm Public

    QMM plugin which allows you to add, modify, and delete map entities on-the-fly during loading. Similar to Stripper mods from Half-Life 1 and 2 engines

    C++ 1

  3. qmm2 qmm2 Public

    Q3 MultiMod 2

    C++ 2 1

  4. rocketmod_qmm rocketmod_qmm Public

    Simple QMM plugin that forces rocket launcher and replaces all weapons/ammo on map

    C++ 3

  5. qvmops qvmops Public

    Small and simple disasm tool for .qvm files

    C 2

  6. qmm_sdks qmm_sdks Public

    engine headers needed for QMM and plugins. modified to compile without entire sdk

    C 1