added notfirst functionality to text processor in coreoutput.aslx #828
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This commit adds the ability to only output text if this is not the first time to the text processor, following a request on the forum.
Added a new function "ProcessTextCommand_NotFirst", which will return an empty string the first time, and the given string any other time. The function is basically "ProcessTextCommand_Once" with the last couple of lines swapped around (kind of).
Added three lines to "ProcessTextCommand", which will conditionally invoke "ProcessTextCommand_NotFirst".
No tests included, but I have tested it for my own game.