This repository was archived by the owner on Aug 15, 2019. It is now read-only.
Fix upload of half-float textures in "WebGL 1" #1594
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Looks like this was regressed a few months ago here: #1375
I'm curious how this worked on iOS devices? From what I was told - Safari only supported
OES_texture_half_floatwhich enables creatinggl.OES_HALF_FLOATtextures but allows them to write f32 data ingl.texSubImage2D().Happy to discuss offline. But this essentially makes devices that only support f16 not work with the regression in texture manager.
This change is