This repository was archived by the owner on Apr 10, 2024. It is now read-only.
This repository was archived by the owner on Apr 10, 2024. It is now read-only.
3D Style Transfer: Use content/output texture only where needed #145
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Description
I was wondering about the viability of only sampling the content/output texture and updating where it's necessary from the view frame for each iteration.
More specifically to sample the content texture frame and the optimizing texture frame for the given view and then send that to the optimizing model as inputs for the content loss. This would (I think) keep the full size textures away from the backprop step and (I think) would allow for arbitrarily large texture sizes constrained instead by the MeshRenderer size.
It would be amazing to be able to trade some speed and more iterations for really high resolution textures without being constrained by GPU memory.