Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
tejasbadone authored May 5, 2023
1 parent 7648219 commit 020ba56
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,24 +7,24 @@ Through the use of Virtual Reality (VR) technology, users can explore and intera

The Virtual Badminton Court project uses cutting-edge VR technology to allow users to move through the virtual environment without having to move in the real world. Users can explore the virtual badminton court by simply moving their head within a 30-degree range. This makes it incredibly easy for users to move around the court.

Overall, the Virtual Badminton Court project is a prime example of how VR technology can be used to create a highly immersive and engaging experience for users. Whether you're a badminton enthusiast or just looking for a fun and interactive way to explore a virtual environment, this project is sure to provide an smooth experience.
Overall, the Virtual Badminton Court project is a prime example of how VR technology can be used to create a highly immersive and engaging experience for users. Whether you're a badminton enthusiast or just looking for a fun and interactive way to explore a virtual environment, this project is sure to provide an realistic experience.




## Features

- Virtual replica of a badminton court: The project provides an accurate virtual replica of a badminton court, allowing users to experience the court in a fully immersive way.
- **Virtual replica of a badminton court:** The project provides an accurate virtual replica of a badminton court, allowing users to experience the court in a fully immersive way.

- VR compatibility: The project is compatible with Google Cardboard and other popular VR headsets, providing users with an incredibly immersive experience.
- **VR compatibility:** The project is compatible with Google Cardboard and other popular VR headsets, providing users with an incredibly immersive experience.

- Non-physical movement: Users can move through the virtual environment without having to move in the real world, making it a convenient and easy way to explore the virtual badminton court.
- **Non-physical movement:** Users can move through the virtual environment without having to move in the real world, making it a convenient and easy way to explore the virtual badminton court.

- Multi-device compatibility: The project has been extensively tested to ensure compatibility with a range of devices and VR headsets, making it easily accessible to users.
- **Multi-device compatibility:** The project has been extensively tested to ensure compatibility with a range of devices and VR headsets, making it easily accessible to users.

- Convenient and engaging: The Virtual Badminton Court project provides users with a convenient and engaging way to experience a badminton court in a virtual environment.
- **Convenient and engaging:** The Virtual Badminton Court project provides users with a convenient and engaging way to experience a badminton court in a virtual environment.

- User-friendly navigation: Clear instructions are provided to ensure that users can easily navigate and explore the virtual environment.
- **User-friendly navigation:** Clear instructions are provided to ensure that users can easily navigate and explore the virtual environment.



Expand Down

0 comments on commit 020ba56

Please sign in to comment.