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I have been reading your blog and part of you code to learn more about arc length computation for cubic bezier curves and found that in cubicBezierLength() you are splitting the curve before applying the Gauss quadrature to calculate the length of each piece of curve. As I understand it this should not be necessary, because you can choose t0
and t1
(or a
and b
in your case) to calculate the length of each piece without splitting.
Is this a possible optimization for your code?
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