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mighty doesnt do that weird thing with bumpers anymore
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tariq-nasheed committed Jan 11, 2024
1 parent d0a16b1 commit 90dd0b6
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/hypermania/Objects/HPZ/HPZIntro.c
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ void HPZIntro_StageLoad(void) {
void HPZIntro_State_TeleportPlayer() {
RSDK_THIS(HPZIntro);

// putting this is the create event wasnt woring so lol
// putting this is the create event wasnt working so lol
if (self->timer == 2) {
foreach_active(Player, player) {
player->visible = false;
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2 changes: 1 addition & 1 deletion src/hypermania/Objects/Player.c
Original file line number Diff line number Diff line change
Expand Up @@ -404,7 +404,7 @@ bool32 Player_JumpAbility_Mighty_HOOK(bool32 skippedState) {
if (!ext->can_dash) return false;

if (!self->invertGravity
&& self->jumpPress && self->jumpAbilityState == 0
&& self->jumpPress && self->jumpAbilityState == 0 && self->animator.animationID == ANI_HAMMERDROP
#if MANIA_USE_PLUS
&& (self->stateInput != Player_Input_P2_AI || (self->up && globals->gameMode != MODE_ENCORE))) {
#else
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