Paap Ka Ghada is a game where a young girl defends her homeland from monsters while balancing battles with compassion to maintain her soul's purity.
- Type: Group Project
- Role: Project Lead
- Responsibilities: Oversaw player movement, collision systems, and overall game management.
- C#: Programming language used for game logic and mechanics.
- Unity: Game engine used for development and deployment.
- Figma: Used for design and prototyping of game assets and UI.
- Combat System: Engage in battles with monsters while managing the character's moral decisions.
- Decision Impact: Choices affect gameplay and character development, emphasizing moral dilemmas.
- Unity Physics: Utilizes Unity's physics engine for realistic player movement and interaction with the environment.
- Immersive Storytelling: Narrative-driven gameplay with a focus on emotional and ethical themes.
In the heart of a stunningly picturesque world, a young girl finds herself thrust into chaos as monstrous beings emerge, threatening the tranquility she once knew. Designated as the chosen defender, she embarks on a mission to safeguard her homeland within a strict timeframe. Yet, amidst the clash of blades and spells, she discovers that not all monsters are born of malice. Guided by compassion, she seeks peace while battling destruction. The spirits had bestowed upon her a mysterious sin level ; a measure of her soul's purity, and tasked her with maintaining it below a certain threshold. The door to his ultimate destiny would open only if she maintained her purity. In this epic journey of courage and compassion, the girl emerges not only as a hero saving her homeland !
WASD for moving 'Up' , 'Left' , 'Down' 'Right' . Dash through monsters, hold 'Q' to attack, and 'R' to console them. Note: Killing the monster takes 2 seconds but increases Aden's sin level. Consoling may demand more time (7 seconds) ; but gifts Aden with decrease in sin level.