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WebGL Boxes

screenshot1 screenshot1

Live Demo

Things missing

  • collisions (so simple to implement that I didn't bother doing it, convex-hull in a future projects),
  • shadow mapping (quite hard to get right),
  • skinning (will have to extend current GLTF importer to load them)

Things to reconsider

  • shaders definition - probably a unified 'shader interface' for all materials is a way to go
  • WebGL2 - it's widely available nowadays, itegrates alot of extensions from WebGL1 into the core

szym.mie 2022

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Pure WebGL prototype of a 3D shooter, with original assets

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