601.5k verts (902.6k tris) 29 batches @15ms
Rendering 32,500 cubes (260,000 vertices) at over 50fps.
Before script optimizations, 8125 cubes moving out around a source.
An application, in Unity, of some techniques outlined by Ishibashi Seiya (@i_saint / https://github.com/i-saint) at the Unite 2015 Tokyo conference.
Slides and video from the talk (and others can be found here: http://japan.unity3d.com/unite/unite2015/schedule
- Improve API for dynamicly loading and unloading new meshes
- Add support for meshes that do not receive individual transformations each frame, but can be paired with physics colliders (similarly to Speed Tree)