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added source for PhonyBalloony and SystemBalloonIntercepter
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using System; | ||
using System.Collections.Generic; | ||
using System.Text; | ||
using System.Windows.Forms; | ||
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namespace GrowlExtras.PhonyBalloony | ||
{ | ||
class AppContext : ApplicationContext, IDisposable | ||
{ | ||
private WndProcReader wpr; | ||
private SystemBalloonIntercepter sbi; | ||
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public AppContext() | ||
{ | ||
this.wpr = new WndProcReader(WndProc); | ||
Microsoft.Win32.SystemEvents.SessionEnding += new Microsoft.Win32.SessionEndingEventHandler(SystemEvents_SessionEnding); | ||
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// this is just a useful addition for debugging. this allows us to stop the process without logging of or shutting down the computer | ||
#if DEBUG | ||
Microsoft.Win32.SystemEvents.SessionSwitch += new Microsoft.Win32.SessionSwitchEventHandler(SystemEvents_SessionSwitch); | ||
#endif | ||
} | ||
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public void Start() | ||
{ | ||
Stop(); | ||
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this.sbi = new SystemBalloonIntercepter(this.wpr.Handle); | ||
sbi.Start(); | ||
} | ||
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public void Stop() | ||
{ | ||
if (sbi != null) | ||
{ | ||
this.sbi.Stop(); | ||
this.sbi = null; | ||
} | ||
} | ||
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private void WndProc(ref Message m) | ||
{ | ||
/* this is for handling intercepted system balloon messages */ | ||
if (this.sbi != null) | ||
sbi.ProcessWindowMessage(ref m); | ||
} | ||
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void SystemEvents_SessionEnding(object sender, Microsoft.Win32.SessionEndingEventArgs e) | ||
{ | ||
Stop(); | ||
} | ||
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void SystemEvents_SessionSwitch(object sender, Microsoft.Win32.SessionSwitchEventArgs e) | ||
{ | ||
if(e.Reason == Microsoft.Win32.SessionSwitchReason.SessionUnlock) | ||
Stop(); | ||
} | ||
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#region IDisposable Members | ||
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protected override void Dispose(bool disposing) | ||
{ | ||
if (disposing) | ||
{ | ||
try | ||
{ | ||
Microsoft.Win32.SystemEvents.SessionEnding -= new Microsoft.Win32.SessionEndingEventHandler(SystemEvents_SessionEnding); | ||
#if DEBUG | ||
Microsoft.Win32.SystemEvents.SessionSwitch -= new Microsoft.Win32.SessionSwitchEventHandler(SystemEvents_SessionSwitch); | ||
#endif | ||
this.Stop(); | ||
} | ||
catch | ||
{ | ||
// suppress | ||
} | ||
} | ||
} | ||
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#endregion | ||
} | ||
} |
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.50727</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{34A423AD-4D5F-42AB-9339-DFB5FD717642}</ProjectGuid> | ||
<OutputType>WinExe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>GrowlExtras.PhonyBalloony</RootNamespace> | ||
<AssemblyName>PhonyBalloony</AssemblyName> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Growl.Connector, Version=2.0.0.0, Culture=neutral, PublicKeyToken=980c2339411be384, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\Growl Connectors\NET\libraries\Growl.Connector.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Growl.CoreLibrary, Version=2.0.0.0, Culture=neutral, PublicKeyToken=13e59d82e007b064, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\Growl Connectors\NET\libraries\Growl.CoreLibrary.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Deployment" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="AppContext.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<EmbeddedResource Include="Properties\Resources.resx"> | ||
<Generator>ResXFileCodeGenerator</Generator> | ||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> | ||
<SubType>Designer</SubType> | ||
</EmbeddedResource> | ||
<Compile Include="Properties\Resources.Designer.cs"> | ||
<AutoGen>True</AutoGen> | ||
<DependentUpon>Resources.resx</DependentUpon> | ||
<DesignTime>True</DesignTime> | ||
</Compile> | ||
<None Include="Properties\Settings.settings"> | ||
<Generator>SettingsSingleFileGenerator</Generator> | ||
<LastGenOutput>Settings.Designer.cs</LastGenOutput> | ||
</None> | ||
<Compile Include="Properties\Settings.Designer.cs"> | ||
<AutoGen>True</AutoGen> | ||
<DependentUpon>Settings.settings</DependentUpon> | ||
<DesignTimeSharedInput>True</DesignTimeSharedInput> | ||
</Compile> | ||
<Compile Include="SystemBalloonIntercepter.cs" /> | ||
<Compile Include="WndProcReader.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="README.txt"> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</Content> | ||
<None Include="Resources\error.png" /> | ||
<None Include="Resources\info.png" /> | ||
<None Include="Resources\warning.png" /> | ||
<Content Include="SystemBalloonIntercepter.dll"> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</Content> | ||
<Content Include="SystemBalloonIntercepter64.dll"> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</Content> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 9.00 | ||
# Visual Studio 2005 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhonyBalloony", "PhonyBalloony.csproj", "{34A423AD-4D5F-42AB-9339-DFB5FD717642}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{34A423AD-4D5F-42AB-9339-DFB5FD717642}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{34A423AD-4D5F-42AB-9339-DFB5FD717642}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{34A423AD-4D5F-42AB-9339-DFB5FD717642}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{34A423AD-4D5F-42AB-9339-DFB5FD717642}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections.Generic; | ||
using System.Windows.Forms; | ||
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namespace GrowlExtras.PhonyBalloony | ||
{ | ||
static class Program | ||
{ | ||
/// <summary> | ||
/// The main entry point for the application. | ||
/// </summary> | ||
[STAThread] | ||
static void Main() | ||
{ | ||
Application.EnableVisualStyles(); | ||
Application.SetCompatibleTextRenderingDefault(false); | ||
AppContext context = new AppContext(); | ||
using (context) | ||
{ | ||
context.Start(); | ||
Application.Run(context); | ||
context.Stop(); | ||
} | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("PhonyBalloony")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("element code project")] | ||
[assembly: AssemblyProduct("PhonyBalloony")] | ||
[assembly: AssemblyCopyright("Copyright © element code project 2010")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("d6ec9a72-c9a2-45c4-8960-2c0401d48677")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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Growl Extras/PhonyBalloony/Properties/Resources.Designer.cs
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