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286 changes: 286 additions & 0 deletions docs/HowToGuides/RunningIncludeWhatYouUse.md
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# How to run include-what-you-use (IWYU) on the Swift project

[include-what-you-use (IWYU)](https://include-what-you-use.org) is a
Clang-based tool that analyzes `#include`s in a file and makes suggestions to
add or remove `#include`s based on usage in the code. This has two key benefits:

- Removing unused `#include` statements reduces work for the compiler.
- Adding `#include` statements for usage avoids a refactoring in a header
file from breaking downstream implementation files due to accidental
transitive usage.

Running IWYU is a bit tricky, so this how-to guide provides the steps for how
to get it up and running on the Swift project for macOS.
If you get IWYU working on a different platform and some steps need to be
changed, please update this document with platform-specific steps.

- [Pre-requisites](#pre-requisites)
- [Cloning and branch checkout](#cloning-and-branch-checkout)
- [Building IWYU](#building-iwyu)
- [Running IWYU](#running-iwyu)
- [Debugging](#debugging)

## Pre-requisites

- A built Swift project with exported compilation commands.
By default, compilation commands are generated in the file
`build/[BuildSystem]-[BuildVariant]/swift-[target]/compile_commands.json`.
Check that this file is present before proceeding.
- If this file is missing, try building with
`CMAKE_EXPORT_COMPILATION_COMMANDS=ON`. If you use `build-script` to
manage your builds, you can do this with
```
swift/utils/build-script <other options> \
--extra-cmake-options='-DCMAKE_EXPORT_COMPILATION_COMMANDS=ON'
```
- Install [`jq`](https://stedolan.github.io/jq/). It's not strictly necessary,
but we will use it for some JSON munging.

## Cloning and branch checkout

The directory structure we will be using is

```
swift-project/
|--- build/
| |--- [BuildSystem]-[BuildVariant]/
| | |--- swift-[target]/
| | | |--- compile_commands.json
| | | `--- ...
| | |--- iwyu-[target]/
| | `--- ...
| `--- ...
|--- swift/
|--- iwyu/
| |--- src/
| |--- logs/
| `--- scripts/
`--- ...
```

As a running example, the description below uses `[BuildSystem] = Ninja`,
`[BuildVariant] = ReleaseAssert` and `[target] = macosx-x86_64`.

Start with `swift-project` as the working directory.

1. Check out IWYU.
```
mkdir -p iwyu/src
git clone https://github.com/include-what-you-use/include-what-you-use.git iwyu/src
```
2. Find out the version of the `clang` built recently.
```
build/Ninja-ReleaseAssert/llvm-macosx-x86_64/bin/clang --version
```
This should say something like `clang version 10.0.0` or similar.
3. Based on the `clang` version, make sure you check out the correct branch.
```
git -C iwyu/src checkout clang_10
```

## Building IWYU

1. Configure IWYU with CMake.
```
cmake -G Ninja \
-DCMAKE_PREFIX_PATH=build/Ninja-ReleaseAssert/llvm-macosx-x86_64 \
-DCMAKE_CXX_STANDARD=14 \
-B build/Ninja-ReleaseAssert/iwyu-macosx-x86_64 \
iwyu/src
```
2. Build IWYU
```
cmake --build build/Ninja-ReleaseAssert/iwyu-macosx-x86_64
```
3. Create an extra symlink so IWYU can find necessary Clang headers:
```
ln -sF build/Ninja-ReleaseAssert/llvm-macosx-x86_64/lib build/Ninja-ReleaseAssert/iwyu-macosx-x86_64/lib
```
4. Spot check IWYU for a basic C example.
```
echo '#include <stdint.h>' > tmp.c
./bin/include-what-you-use tmp.c -E -o /dev/null \
-I "$(xcrun --show-sdk-path)/usr/include"
rm tmp.c
```
You should see output like:
```
tmp.c should add these lines:

tmp.c should remove these lines:
- #include <stdint.h> // lines 1-1

The full include-list for tmp.c:
---
```
5. Spot check IWYU for a basic C++ example. Notice the extra C++-specific
include path.
```
echo '#include <string>\n#include <cmath>' > tmp.cpp
./bin/include-what-you-use tmp.cpp -E -o /dev/null \
-I "$(clang++ -print-resource-dir)/../../../include/c++/v1" \
-I "$(xcrun --show-sdk-path)/usr/include"
rm tmp.cpp
```
You should see output like:
```
tmp.cpp should add these lines:

tmp.cpp should remove these lines:
- #include <cmath> // lines 2-2
- #include <string> // lines 1-1

The full include-list for tmp.cpp:
---
```

## Running IWYU

1. Create a directory, say `iwyu/scripts`, and copy the following script there.

```
#!/usr/bin/env bash

# iwyu_run.sh
set -eu

SWIFT_PROJECT_DIR="$HOME/swift-project"
SWIFT_BUILD_DIR="$SWIFT_PROJECT_DIR/build/Ninja-ReleaseAssert/swift-macosx-x86_64"

pushd "$SWIFT_BUILD_DIR"

if [ -f original_compile_commands.json ]; then
mv original_compile_commands.json compile_commands.json
fi

# HACK: The additional include path needs to be added before other include
# paths, it doesn't seem to work if we add it at the end.
# It is ok to rely on the presence of `-D__STDC_LIMIT_MACROS` flag, since
# it is added by the LLVM CMake configuration for all compilation commands.
( EXTRA_CXX_INCLUDE_DIR="$(clang++ -print-resource-dir)/../../../include/c++/v1";
cat compile_commands.json \
| jq '[.[] | select(.file | test("\\.mm" | "\\.m") | not) | {directory: .directory, command: (.command + " -Wno-everything -ferror-limit=1"), file: .file}]' \
| sed -e "s|-D__STDC_LIMIT_MACROS |-D__STDC_LIMIT_MACROS -I $EXTRA_CXX_INCLUDE_DIR |" \
) > filtered_compile_commands.json

mv compile_commands.json original_compile_commands.json
mv filtered_compile_commands.json compile_commands.json

mkdir -p "$SWIFT_PROJECT_DIR/iwyu/logs"

( PATH="$SWIFT_PROJECT_DIR/iwyu/build/bin:$PATH"; \
"$SWIFT_PROJECT_DIR/iwyu/include-what-you-use/iwyu_tool.py" -p "$SWIFT_BUILD_DIR"
) | tee "$SWIFT_PROJECT_DIR/iwyu/logs/suggestions.log"

popd

```

We filter out Objective-C files because IWYU does not support Objective-C.
If that step is missed, you might hit errors like:
```
iwyu.cc:2097: Assertion failed: TODO(csilvers): for objc and clang lang extensions
```

2. Update the `SWIFT_PROJECT_DIR` and `SWIFT_BUILD_DIR` variables based on
your project and build directories.

3. Run the script.
```
chmod +x iwyu/scripts/iwyu_run.sh
iwyu/scripts/iwyu_run.sh
```
This will generate a log file under `iwyu/logs/suggestions.log`.
Note that IWYU might take several hours to run, depending on your system.

NOTE: The IWYU README suggests several different ways of running IWYU on a
CMake project, including using the `CMAKE_CXX_INCLUDE_WHAT_YOU_USE` and
`CMAKE_C_INCLUDE_WHAT_YOU_USE` variables. At the time of writing, those did
not reliably work on macOS; suggestions were generated only for specific
subprojects (e.g. the stdlib) and not others (e.g. the compiler).
Using CMake variables also requires reconfiguring and rebuilding, which makes
debugging much more time-consuming.

## Debugging

While the above steps should work, in case you run into issues, you might find
the following steps for debugging helpful.

### Try different include path ordering

If you see errors with `<cmath>`, or similar system headers, one thing that might
be happening is that the include paths are in the wrong order. Try moving the
include paths for the corresponding header before/after all other include paths.

### Iterate on files one at a time

Instead of trying to make changes to the CMake configuration and recompiling
the whole project, first try working on individual compilation commands as
emitted in `compile_commands.json` and see if IWYU works as expected.

For each command, try replacing the compiler with the `include-what-you-use`
binary or `iwyu_stub.py` (below) to see if the behavior is as expected.
You may need to manually add some include paths as in `iwyu_run.sh` above.
Make sure you update paths in the script before it works.

```
#!/usr/bin/env python3

# iwyu_stub.py

import os
import re
import subprocess
import sys

clang_path = "/usr/bin/clang"
clangxx_path = "/usr/bin/clang++"
project_dir = "/Users/username/swift-project/"
iwyu_bin_path = project_dir + "iwyu/build/bin/include-what-you-use"
log_dir = project_dir + "iwyu/logs/"

log_file = open(log_dir + "passthrough.log", "a+")

argv = sys.argv

def call_with_args(executable_path, args=argv):
new_argv = args[:]
new_argv[0] = executable_path
log_file.write("# about to run:\n{}\n#---\n".format(' '.join(new_argv)))
sys.exit(subprocess.call(new_argv))

# HACK: Relies on the compilation commands generated by CMake being
# of the form:
#
# /path/to/compiler <other options> -c MyFile.ext
#
def try_using_iwyu(argv):
return (argv[-2] == "-c") and ("/swift/" in argv[-1])

# Flag for quickly switching between IWYU and Clang for iteration.
# Useful for checking behavior for different include path combinations.
if argv[1] == "--forward-to-clangxx":
call_with_args(clangxx_path, args=([argv[0]] + argv[2:]))

# Check that we are getting a compilation command.
if try_using_iwyu(argv):
_, ext = os.path.splitext(argv[-1])
if ext == ".m":
call_with_args(clang_path)
elif ext == ".mm":
call_with_args(clangxx_path)
elif ext in [".cxx", ".cc", ".cpp", ".c"]:
call_with_args(iwyu_bin_path)
log_file.write(
"# Got a strange file extension.\n{}\n#---\n".format(' '.join(argv)))
call_with_args(iwyu_bin_path)
else:
# got something else, just forward to clang/clang++
log_file.write(
"# Not going to try using iwyu.\n{}\n#---\n".format(' '.join(argv)))
_, ext = os.path.splitext(argv[-1])
if ext == ".m" or ext == ".c":
call_with_args(clang_path)
else:
call_with_args(clangxx_path)
```
3 changes: 3 additions & 0 deletions docs/README.md
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Expand Up @@ -69,6 +69,9 @@ documentation, please create a thread on the Swift forums under the
How to build Swift on Windows using Visual Studio.
- [WindowsCrossCompile.md](/docs/WindowsCrossCompile.md):
How to cross compile Swift for Windows on a non-Windows host OS.
- [RunningIncludeWhatYouUse.md](/docs/RunningIncludeWhatYouUse.md):
Describes how to run [include-what-you-use](https://include-what-you-use.org)
on the Swift project.

## Explanations

Expand Down