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Log to stdout on non-Windows platforms #1763

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15 changes: 11 additions & 4 deletions Sources/SKLogging/NonDarwinLogging.swift
Original file line number Diff line number Diff line change
Expand Up @@ -282,10 +282,17 @@ actor LogHandlerActor {
/// The handler that is called to log a message from `NonDarwinLogger` unless `overrideLogHandler` is set on the logger.
@LogHandlerActor
var logHandler: @Sendable (String) async -> Void = { message in
// Print to stdout. When using the sourcekit-lsp binary, we will have stdout redirected to stderr, so it ends up
// logging to stderr. During test execution, we log to stdout, which is generally better handled than logging to
// stderr by XCTest (for some reason logging to stderr will hang test execution when running tests in parallel).
print(message + "\n")
// On Windows, print to stdout by default because printing to stderr causes XCTest execution to deadlock when running
// tests in parallel on Windows.
// On all other platforms, print to stderr by default because otherwise XCTest will interleave log output with its own
// output, causing hard-to-read-output.
// When running SourceKit-LSP as a process (ie. in the real world), stdout is redirected to stderr, so the two are
// equivalent.
#if os(Windows)
print(message + "\r\n")
#else
fputs(message + "\n", stderr)
#endif
}

/// The queue on which we log messages.
Expand Down