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Content originally posted by @shirok1 in #33:
The loss of possibility to DIRECTLY use the reference of an external List<double>
The way you design this generator is for continuous or even real-time spectro drawing. In this case, make List<double> newAudio
read-only, init as an empty one and .AddRange()
later is the best solution. However, in my case, I need to use SG to generate the spectro for only once. Which means that as the Bitmap
is generated, both the audio
in ReadWAV
and the newAudio
in SG will immediately become garbage.
The Solution I come up with is this: An addition Optional Argument to init newAudio
. It keeps the forward compatibility, but also enable me to prevent meaningless object creation (and later Grow
into the same size as audio
, which is the real problem).
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