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Not sure if we actually want to do this, but someone on HN proposed it and it might not be that rough after I gave it some thought.
shader my-shader load path/to/vertex.glsl path/to/fragment.glsl
shader my-shader set my_color vec3 0.0 0.0 1.0 1.0
for_window [.*] shader my-shader
We'd then use these shaders when rendering those windows, rather than the wlr_renderer shaders. Seeking feedback.
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