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Handle delay, function, and/or command types in Should take a moderate amount of time to address.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Parsing
Parsing the Swarm language from a string into an AST.
L-Pretty-printing
Pretty-printing ASTs or values into a string representation.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
read
C-Moderate Effort
#2232
opened Dec 26, 2024 by
byorgey
Built-in function composition operator
C-Low Hanging Fruit
Ideal issue for new contributors.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Parsing
Parsing the Swarm language from a string into an AST.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
#1904
opened Jun 5, 2024 by
byorgey
Design space matrix for commands
G-Design
An issue having to do with game design.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
Z-Documentation
This issue is about README or Wikis or Haddock or...
Z-Feature
A new feature to be added to the game.
#1546
opened Sep 21, 2023 by
kostmo
'Be' command for unprivileged 'As'
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
"act" command as automatic variant of "use"
C-Moderate Effort
Should take a moderate amount of time to address.
G-Entities
An issue having to do with game entities.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
#1238
opened May 1, 2023 by
kostmo
Require that physical "bits" be collected to support arithmetic operations of a given bitwidth
C-Moderate Effort
Should take a moderate amount of time to address.
L-Capability checking
Capability checking determines which capabilities are required by a given piece of code.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
T-Challenges
Involves the challenge scenarios - shorter games with objectives.
Z-Feature
A new feature to be added to the game.
#1229
opened Apr 27, 2023 by
kostmo
Add a programmatic way to get recipes
C-Moderate Effort
Should take a moderate amount of time to address.
G-Design
An issue having to do with game design.
G-Recipes
An issue having to do with recipes.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Language design
Issues relating to the overall design of the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
#996
opened Jan 10, 2023 by
xsebek
Ability to selectively override requirements analysis during Should take a moderate amount of time to address.
L-Capability checking
Capability checking determines which capabilities are required by a given piece of code.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Language design
Issues relating to the overall design of the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
build
C-Moderate Effort
#921
opened Dec 17, 2022 by
kostmo
Precise definitions of "nearby" and "close" in documentation
C-Low Hanging Fruit
Ideal issue for new contributors.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Documentation
This issue is about README or Wikis or Haddock or...
Z-Feature
A new feature to be added to the game.
#884
opened Dec 6, 2022 by
kostmo
Terraforming
C-Moderate Effort
Should take a moderate amount of time to address.
G-Terrain
An issue relating to world terrain.
G-World
An issue having to do with world design, world generation, etc.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
Z-Performance
This issue concerns memory or time efficiency of the Swarm game.
#742
opened Oct 10, 2022 by
byorgey
Use placed cables as communication channels
C-Project
A larger project, more suitable for experienced contributors.
G-Design
An issue having to do with game design.
G-Entities
An issue having to do with game entities.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Language design
Issues relating to the overall design of the Swarm language.
S-Moderate
The fix or feature would substantially improve user experience.
Z-Feature
A new feature to be added to the game.
#739
opened Oct 8, 2022 by
xsebek
I/O console or canvas entity
C-Low Hanging Fruit
Ideal issue for new contributors.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Language design
Issues relating to the overall design of the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
T-UI
Involves the user interface.
Z-Feature
A new feature to be added to the game.
#683
opened Sep 13, 2022 by
byorgey
Change A larger project, more suitable for experienced contributors.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Language design
Issues relating to the overall design of the Swarm language.
L-Type inference
The process of inferring the type of a Swarm expression.
S-Critical
This is an issue that seriously affects playability or user experience.
Z-Feature
A new feature to be added to the game.
run
to import
and typecheck it properly
C-Project
#495
opened Jun 26, 2022 by
byorgey
"Robot registry" allowing access to built/known robots by index
C-Moderate Effort
Should take a moderate amount of time to address.
G-Robots
An issue having to do with robots.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
#462
opened Jun 22, 2022 by
byorgey
Add A larger project, more suitable for experienced contributors.
G-Entities
An issue having to do with game entities.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Language design
Issues relating to the overall design of the Swarm language.
S-Moderate
The fix or feature would substantially improve user experience.
Z-Feature
A new feature to be added to the game.
Z-Refactoring
This issue is about restructuring the code without changing the behaviour to improve code quality.
entity
type, and identify entities by structural equality
C-Project
#455
opened Jun 21, 2022 by
byorgey
Containers
C-Project
A larger project, more suitable for experienced contributors.
G-Design
An issue having to do with game design.
G-Entities
An issue having to do with game entities.
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
S-Moderate
The fix or feature would substantially improve user experience.
Z-Feature
A new feature to be added to the game.
#115
opened Sep 29, 2021 by
byorgey
Array type
C-Project
A larger project, more suitable for experienced contributors.
G-CESK machine
This issue has to do with the CESK machine (the Swarm language interpreter).
L-Commands
Built-in commands (e.g. move, try, if, ...) in the Swarm language.
L-Language design
Issues relating to the overall design of the Swarm language.
L-Type system
Issues related to the Swarm language type system.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
#98
opened Sep 28, 2021 by
byorgey
ProTip!
Updated in the last three days: updated:>2025-01-29.