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Sub-worlds #144

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@byorgey

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@byorgey

A crazy idea that just came up in IRC is to have certain cells function as entrances and exits to other sub-worlds. e.g. there could be caves, buildings, ... This seems like it would be fun and could be an easy way to add new stuff to the world without taking up a ton of space.

Concretely I don't think this would be all that hard to add (famous last words, right?). A meta-world will now consist of a collection of worlds, each with an integer ID. A location now consists of a pair of (world id, coordinates). An entrance to another area just stores the location that it links to.

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C-ProjectA larger project, more suitable for experienced contributors.G-DesignAn issue having to do with game design.G-WorldAn issue having to do with world design, world generation, etc.S-Nice to haveThe bug fix or feature would be nice but doesn't currently have much negative impact.T-ChallengesInvolves the challenge scenarios - shorter games with objectives.Z-FeatureA new feature to be added to the game.

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