-
Notifications
You must be signed in to change notification settings - Fork 53
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
6 changed files
with
587 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,269 @@ | ||
def elif = \t. \then. \else. {if t then else} end | ||
def else = \t. t end | ||
def doN = \n. \f. if (n > 0) {f; doN (n - 1) f} {}; end; | ||
|
||
def boolToInt = \b. | ||
if b {1} {0} | ||
end; | ||
|
||
// modulus function (%) | ||
def mod : int -> int -> int = \i.\m. | ||
i - m * (i / m) | ||
end | ||
|
||
def isEven = \n. | ||
mod n 2 == 0; | ||
end | ||
|
||
def intersperse = \n. \f2. \f1. if (n > 0) { | ||
f1; | ||
if (n > 1) { | ||
f2; | ||
} {}; | ||
intersperse (n - 1) f2 f1; | ||
} {}; | ||
end; | ||
|
||
def sumTuples = \t1. \t2. | ||
(fst t1 + fst t2, snd t1 + snd t2); | ||
end; | ||
|
||
def mapTuple = \f. \t. | ||
(f $ fst t, f $ snd t) | ||
end; | ||
|
||
def replaceWith = \withThis. | ||
create withThis; | ||
swap withThis; | ||
return (); | ||
end; | ||
|
||
/** Modifies the cell */ | ||
def invertLight = \e. | ||
if (e == "off") { | ||
replaceWith "on"; | ||
} $ elif (e == "on") { | ||
replaceWith "off"; | ||
} {} | ||
end; | ||
|
||
def toggleLightHere = | ||
entHere <- scan down; | ||
case entHere return invertLight; | ||
end; | ||
|
||
/** Precondition: in the middle of a "cross" */ | ||
def toggleSingleNeighbor = | ||
move; | ||
toggleLightHere; | ||
turn back; | ||
move; | ||
end; | ||
|
||
def toggleAllNeighbors = | ||
doN 2 ( | ||
doN 2 toggleSingleNeighbor; | ||
turn left; | ||
); | ||
end; | ||
|
||
def flipSelfAndNeighbors = \newState. \locOffset. | ||
curLoc <- whereami; | ||
let newLoc = sumTuples locOffset curLoc in | ||
teleport self newLoc; | ||
replaceWith newState; | ||
toggleAllNeighbors; | ||
teleport self curLoc; | ||
end; | ||
|
||
def togglePending = \state. | ||
let pendingEntityName = "pending-" ++ state in | ||
maybePending <- detect pendingEntityName ((1, 1), (6, 6)); | ||
case maybePending return $ flipSelfAndNeighbors state; | ||
end; | ||
|
||
def observe = \boardWidth. \boardHeight. | ||
instant ( | ||
togglePending "on"; | ||
togglePending "off"; | ||
); | ||
observe boardWidth boardHeight; | ||
end; | ||
|
||
def makeOnIf = \b. | ||
if b {replaceWith "on"} {}; | ||
end; | ||
|
||
/** Precondition: Light is off */ | ||
def randomOn = | ||
x <- random 2; | ||
makeOnIf $ x == 0; | ||
end; | ||
|
||
/** | ||
This is a distillation into code of the | ||
first quiet pattern here: | ||
https://www.jaapsch.net/puzzles/lights.htm#quiet | ||
10101 | ||
10101 | ||
00000 | ||
10101 | ||
10101 | ||
Note that the second quiet pattern is just the transpose, | ||
so we can simply swap the position index arguments to obtain it: | ||
11011 | ||
00000 | ||
11011 | ||
00000 | ||
11011 | ||
Indices are zero-based. | ||
*/ | ||
def isQuietPatternMember = \rowIdx. \colIdx. | ||
rowIdx != 2 && mod colIdx 2 == 0; | ||
end; | ||
|
||
def advanceRowViaTeleport = | ||
curLoc <- whereami; | ||
teleport self (0, snd curLoc - 1); | ||
end; | ||
|
||
def shouldCorrectTile : (bool * bool) -> (bool * bool) -> cmd bool = \evenOverlaps. \isQuietTiles. | ||
if (evenOverlaps == isQuietTiles) { | ||
toggleLightHere; | ||
return true; | ||
} { | ||
return false; | ||
} | ||
end; | ||
|
||
/** Returns the number of lights in common | ||
with each quiet pattern, for this row. | ||
*/ | ||
def prepareBoardRow = \abortFunc. \rowIdx. \colIdx. | ||
if (colIdx >= 0) { | ||
|
||
isCurrentlyOn <- ishere "on"; | ||
|
||
let isQuietTile1 = isQuietPatternMember rowIdx colIdx in | ||
let isQuietTile2 = isQuietPatternMember colIdx rowIdx in | ||
|
||
let quietTuple = (isQuietTile1, isQuietTile2) in | ||
|
||
shouldAbort <- abortFunc quietTuple; | ||
if shouldAbort { | ||
return ((0, 0), true); | ||
} { | ||
let quietCellOn = mapTuple (\x. x && isCurrentlyOn) quietTuple in | ||
let addend = mapTuple boolToInt quietCellOn in | ||
|
||
move; | ||
retval <- prepareBoardRow abortFunc rowIdx $ colIdx - 1; | ||
let subTotal = fst retval in | ||
return $ (sumTuples addend subTotal, snd retval); | ||
} | ||
} { | ||
return ((0, 0), false); | ||
} | ||
end; | ||
|
||
/** Returns the number of lights in common | ||
with each quiet pattern. | ||
*/ | ||
def prepareBoardAllRows = \abortFunc. \boardWidth. \rowIdx. | ||
if (rowIdx >= 0) { | ||
retval <- prepareBoardRow abortFunc rowIdx $ boardWidth - 1; | ||
let rowCommonCount = fst retval in | ||
let shouldAbort = snd retval in | ||
|
||
if shouldAbort { | ||
return (0, 0); | ||
} { | ||
advanceRowViaTeleport; | ||
|
||
// This reassignment has to happen before the recursive | ||
// "prepareBoardAllRows" call due to #1032 | ||
let rowCommonCountFoo = rowCommonCount in | ||
totalCommonCount <- prepareBoardAllRows abortFunc boardWidth $ rowIdx - 1; | ||
|
||
return $ sumTuples rowCommonCountFoo totalCommonCount | ||
} | ||
} { | ||
return (0, 0); | ||
} | ||
end; | ||
|
||
def checkIsSolvable = \boardWidth. \boardHeight. | ||
overlapCounts <- prepareBoardAllRows (\_. return false) boardWidth $ boardHeight - 1; | ||
// say $ "Overlap counts: " ++ format overlapCounts; | ||
return $ mapTuple isEven overlapCounts; | ||
end; | ||
|
||
/** Teleports to a new location to execute a function | ||
then returns to the original location before | ||
returning the functions output value. | ||
*/ | ||
def atLocation = \newLoc. \f. | ||
prevLoc <- whereami; | ||
teleport self newLoc; | ||
retval <- f; | ||
teleport self prevLoc; | ||
return retval; | ||
end; | ||
|
||
def analyzeSolvability : int -> int -> cmd (bool * bool) = \boardWidth. \boardHeight. | ||
atLocation (0, 0) $ | ||
checkIsSolvable boardWidth boardHeight; | ||
end; | ||
|
||
def prepareBoardRandom = \boardWidth. \boardHeight. | ||
atLocation (0, 0) $ | ||
intersperse boardHeight advanceRowViaTeleport $ | ||
intersperse boardWidth move randomOn; | ||
end; | ||
|
||
def ensureSolvability = \evenOverlaps. \boardWidth. \boardHeight. | ||
let isSolvable = fst evenOverlaps && snd evenOverlaps in | ||
// say $ "isSolvable: " ++ format isSolvable; | ||
if isSolvable {} { | ||
atLocation (0, 0) $ | ||
prepareBoardAllRows (shouldCorrectTile $ mapTuple not evenOverlaps) boardWidth $ boardHeight - 1; | ||
return () | ||
} | ||
end; | ||
|
||
/** | ||
Only about one in four randomly-assigned light patterns | ||
are actual solvable lights-out games, so we make | ||
an adjustment if our particular pattern is not solvable. | ||
It so happens that an unsolvable board can be made | ||
solvable by toggling exactly one carefully chosen light. | ||
*/ | ||
def generateGame = \boardWidth. \boardHeight. | ||
|
||
prepareBoardRandom boardWidth boardHeight; | ||
|
||
evenOverlaps <- analyzeSolvability boardWidth boardHeight; | ||
ensureSolvability evenOverlaps boardWidth boardHeight; | ||
|
||
// Sanity checking: | ||
// evenOverlaps2 <- analyzeSolvability boardWidth boardHeight; | ||
// let isSolvable2 = fst evenOverlaps2 && snd evenOverlaps2 in | ||
// say $ "isSolvable2: " ++ format isSolvable2; | ||
|
||
// "Sentinel" to indicate that board preparation is complete | ||
create "flower"; | ||
end; | ||
|
||
def go = | ||
let boardWidth = 5 in | ||
let boardHeight = 5 in | ||
instant $ generateGame boardWidth boardHeight; | ||
observe boardWidth boardHeight; | ||
end; | ||
|
||
go; |
14 changes: 14 additions & 0 deletions
14
data/scenarios/Challenges/_lights-out/design-commentary.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
# Puzzle generation | ||
|
||
Solvability for a puzzle of given dimensions can be determined by deriving the "quiet patterns" via linear algebra and ensuring that only an even number of "on" lights fall upon each quiet pattern. | ||
|
||
For a 5x5 board, the pre-derived quiet patterns from here are used: | ||
https://www.jaapsch.net/puzzles/lights.htm#quiet | ||
|
||
If a randomly-generated light sequence is at first not solvable, it can be made so by toggling the appropriate lights to achieve even parity with the quiet patterns. | ||
|
||
See also: | ||
* https://www.jaapsch.net/puzzles/lomath.htm#solvtest | ||
* https://www.xarg.org/2018/07/lightsout-solution-using-linear-algebra/ | ||
* https://web.archive.org/web/20100704161251/http://www.haar.clara.co.uk/Lights/solving.html | ||
* https://en.wikipedia.org/wiki/Lights_Out_(game)#Light_chasing |
Oops, something went wrong.