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.gitattributes
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.gitattributes
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# Unity generates these with LF, so keep them LF to prevent
# spurious diffs when Unity overwrites CRLF with LF
*.mat text eol=lf
*.asset text eol=lf
*.meta text eol=lf
*.unity text eol=lf
*.prefab text eol=lf
*.gradle text eol=lf
Packages/*.json text eol=lf
UnityPackageManager/manifest.json text eol=lf
ProjectSettings/ProjectVersion.txt text eol=lf
# Resharper generates these with LF; keep them LF even on Windows
*.DotSettings text eol=lf
# protoc generates files with LF
Support/Python/**/*_pb2.py text eol=lf
Assets/Scripts/Protobuf/**/*.cs text eol=lf
# Oculus ships its files with LFs; let's just keep them that way
Assets/ThirdParty/Oculus/** -text
# Keep the ffmpeg build script with Unix line endings.
Support/ThirdParty/ffmpeg/BuildFfmpeg.sh text eol=lf
Assets/AllSkyFree/Cold[[:space:]]Sunset/Cold[[:space:]]Sunset[[:space:]]Equirect.png filter=lfs diff=lfs merge=lfs -text
Assets/Prefabs/Intro/powered_by_tiltbrush_full.prefab filter=lfs diff=lfs merge=lfs -text
Assets/Resources/Cubemaps/milkyway.psd filter=lfs diff=lfs merge=lfs -text
Assets/Resources/hanok1/model.dae filter=lfs diff=lfs merge=lfs -text
Document/Images/MakeFlag.gif filter=lfs diff=lfs merge=lfs -text
Assets/DreamForestTree/Materials/ClearSky.psd filter=lfs diff=lfs merge=lfs -text