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This Rubik's Cube solver uses Korf's Algorithm also called IDA*. The solver have two views 3D and flat. The implementation is similar to Jaap Scherphuis' Cubie, solving the cube with a maximum depth of 25. The cube can be scrambled and solved but its not configurable. The 3D cube is drawn using OpenGL.

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Rubik’s Cube

I am trying to make a Rubik’s Cube solver. I have finished working on Windows MFC programing now working on 3D modeling of the cube using OpenGL. After the modelling I have to work on the solver algorithm. Its going to be a a very interesting project. Later on I’ll try to scan the cube through the camera and process it using OpenCV to solve the customized cubes.

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Rubik's Cube Solver

Okay, its done. This Rubik's Cube solver uses Korf's Algorithm also called IDA*. The solver have two views 3D and flat. The implementation is similar to Jaap Scherphuis' Cubie, solving the cube with a maximum depth of 25. The cube can be scrambled and solved but its not configurable. The 3D cube is drawn using OpenGL.

Download: RubiksCube.zip (253 KB)

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This Rubik's Cube solver uses Korf's Algorithm also called IDA*. The solver have two views 3D and flat. The implementation is similar to Jaap Scherphuis' Cubie, solving the cube with a maximum depth of 25. The cube can be scrambled and solved but its not configurable. The 3D cube is drawn using OpenGL.

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