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Fix Dark Mode Colors
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RobProductions authored and robinnorth committed Jul 11, 2023
1 parent 36f2a23 commit d434e26
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions Editor/Build/UI/UnityBuildGUIUtility.cs
Original file line number Diff line number Diff line change
Expand Up @@ -83,8 +83,8 @@ private UnityBuildGUIUtility()
_dragDropArea.normal.textColor = GUI.skin.textField.normal.textColor;

_buildButtonStyle = new GUIStyle(GUI.skin.button);
_buildButtonStyle.normal.textColor = Color.black;
_buildButtonStyle.hover.textColor = new Color32(0, 0, 0, 200);
//_buildButtonStyle.normal.textColor = Color.black;
//_buildButtonStyle.hover.textColor = new Color32(0, 0, 0, 200);

_sceneNameLabelStyle = new GUIStyle(EditorStyles.largeLabel);
_sceneNameLabelStyle.margin = new RectOffset(0, 0, 0, 0);
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2 changes: 1 addition & 1 deletion Editor/Notifications/UI/BuildNotificationListDrawer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ public class BuildNotificationListDrawer : PropertyDrawer
private SerializedProperty notificationsList;

private GUIContent clearButtonContent = new GUIContent("X", "Clear");
private Color32 logHeaderColor = new Color32(60, 150, 230, 255);
private Color32 logHeaderColor = new Color32(100, 200, 240, 255);

public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
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