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Entities: ent_condition

japan edited this page Mar 9, 2023 · 2 revisions

ent_condition
Is a logic entity which passes the trigger signal only when it's condition is true. Use a ent_flagger to change the condition.

Inputs

  1. condition bool - The condition.
  2. target lumina_entity - Target of the entity to trigger if the condition is satisfied.
  3. else_target lumina_entity - Target of the entity to trigger if the condition isn't satisfied.

Outputs

None.