Releases: super-continent/bbscript
1.5.7: More ggrev2 info, better formatting for all games
Thanks to @kkots there is a ton more information inside the ggrev2 config, as well as some formatting changes that should improve the script formatting for games where arcsys closes scopes improperly.
DNF Duel Fixes
This update fixes parsing and rebuilding DNF Duel scripts and should be capable of bit-perfect DNF Duel script rebuilding. The game contains enough information to parse all instructions without including them in the config file (in order to name the instruction and get proper argument typing they must be included however).
Support for GGST v1.48 and GBVSR 2.20
v1.5.5 Bump version
GGST Unika update support
This release adds support for Unika, the latest character added to Guilty Gear Strive. It also includes many edits from the modding community, both adding and fixing up the names for instructions, making them easier to understand.
GGST Venom update support
Fixes Venoms script, which had old arguments for the venomBall instruction
GGST 3v3 update support
Updates GGST config to work with the latest game version, modding 3v3 should be possible now!
New GGST config, fast config updating feature
This new version updates the GGST config and adds a feature that should massively reduce the work required to update a game config to the latest version.
The new feature, config-size-update, requires another config with an updated list of instructions and their sizes, and once given that and the old config, it automatically merges the data into the old config, so you preserve everything already added, while merging any new changes. BBScript should be updated for new game releases much more consistently now!
Updated GBVSR and DBFZ compatibility
v1.4.1 Update rust.yml
Updated for latest GGST version
This release parses all Strive scripts and can rebuild them bit-perfect. There is also a change which fixes formatting for some scripts.
Switching to embedded configs
It's been a while since a new BBScript update, with this release, the program will switch to having the config files embedded in the executable, meaning you will no longer have to point the program to any static_db folder (unless you're editing the configs, in that case you can still point it to a file).
There is also a new JSON output format that can be used to process the scripts with outside programs, added because of how accessible JSON parsing is.