A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph and the Universal Rendering Pipeline.
You can refer to my two talks on Shader Graph from Unite Copenhagen 2019 to learn how to use this repository, and for general tips:
- Shader Graph: Ready for Production
- Creating a Stylised Toon Shader with Shader Graph (this is a breakdown of the shader contained here)
Project created by Ciro Continisio. If you have questions, you can get in touch on Twitter
The shader can be freely used for commercial purposes, no need for credit (though it would be nice). Assets included are part of a Unity asset pack (see license for details).
"Zelda" and "Breath of the Wild" are copyrighted by Nintendo.