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A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

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Breath of the Wild - Toon shader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph and the Universal Rendering Pipeline.

Usage

You can refer to my two talks on Shader Graph from Unite Copenhagen 2019 to learn how to use this repository, and for general tips:

Owner

Project created by Ciro Continisio. If you have questions, you can get in touch on Twitter

The shader can be freely used for commercial purposes, no need for credit (though it would be nice). Assets included are part of a Unity asset pack (see license for details).

"Zelda" and "Breath of the Wild" are copyrighted by Nintendo.

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A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

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  • HLSL 100.0%