A Swift wrapper for the SDL2 API
You should install SDL2 before use this library, on macOS, you can:
brew install sdl2
SwiftSDL2 primarily uses SwiftPM as its build tool, so we recommend using that as well. If you want to depend on SwiftFFmpeg in your own project, it's as simple as adding a dependencies
clause to your Package.swift
:
dependencies: [
.package(url: "https://github.com/sunlubo/SwiftSDL2.git", from: "0.0.1")
]
import SwiftSDL2
import Darwin
try SDL.initialize(flags: [.video])
let window = try Window(title: "Hello", width: 640, height: 480, flags: .resizable)
let renderer = try Renderer(window: window)
while let event = Events.wait(), event.type != EventType.quit.rawValue {
let x = arc4random() % 640
let y = arc4random() % 480
let rect = Rect(x: Int(x), y: Int(y), w: 100, h: 50)
try renderer.setDrawColor(.white)
try renderer.clear()
try renderer.drawRect(rect)
try renderer.setDrawColor(.random)
try renderer.fillRect(rect)
renderer.present()
}
SDL.quit()