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I decided to take a look at how light works and found that point light and ambient light don't work at all unless they seem to be related to the fire effect. And even if you open maps from the RT version in the usual Serious Editor, you can see that all additional light sources that are not visible in the game are still on the map, and, perhaps, even though they are not displayed, they are processed. I would like, if possible, to make a different implementation of the light, where its binding to the fire effect is not important. If this is done, then I can help in adapting the map to the new lighting.
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