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This is an Unreal 4.26.2 shell project to be used as a platform for developing mods for Skydance Interative's game The Walking Dead: Saints & Sinners.
- Generate Visual Studio project files for Unreal 4.26.2
- Right click on the .uproject file in File Explorer and select General Visual Studio project files
- If this option doesn't show in File Explorer context menu, ensure that file associations are in place to open .uproject files with Epic Launcher
- You can also try launching Unreal Editor and if it prompts to fix file associations, then do so and reboot
- Copy Wwise AkAudio Plugin files
- https://www.audiokinetic.com/en/products/wwise/
- Install Wwise 2019.2.11.7512.1949
- Integrate Wwise into an empty Unreal 4.26.2 project (in Unreal Editor create an empty project, then in Wwise integrate the referenced version into that new project)
- Copy contents of [EmptyUnrealProject]\Plugins\Wwise\ to [TWD-CH1-SDK]\Plugins\EnginePlugins\Wwise\
- Build Visual Studio project
- Open TWD.sln (solution file) in Visual Studio (2019 or higher), you may have to install additional components depending on your Visual Studio install
- Right click on TWD in the Solution Explorer on the Right Side of Visual Studio and select Build
- Open TWD.uproject in Unreal Editor