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depth-peeling-demo

Demonstration of depth peeling in three.js in support for adding re-assignable depth buffers for render targets.

Robot demo here

Drone CAD demo here

Drone model by T Flex CAD on SketchFab. Robot model by artjamayka on SketchFab.

Possible Improvements

  • Try stenciling the model area to see if performance improves with lots of layers
  • Composite into a common buffer on every layer render
  • Perform a depth prepass per layer to avoid discarding expensive fragments
  • Limit render viewport to avoid copying and blending of of unused pixels
  • Add an epsilon to reduce z fighting on depth comparisons on certain hardware

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