Graphics fix for Diablo 1. Fixes various graphical issues and adds some features. Also includes a graphical interface for options selection.
- Window and Full Screen Mode
- No Corrupted Desktop Colors
- Multiple Resolutions in Window Mode and Fullscreen
- V-Sync On/Off
- Screenshots Saved as PNG Files
- Proper Aspect Ratio in Full Screen Mode
- Easy In-game Menu Configuration Of Video Settings
- Should Work With All Versions and Expansions (Tested with Diablo 1.0, 1.09, Hellfire 1.0)
This was an attempt to create a graphical fix for Daiblo 1 that does absolutely no modification of the game binary files. It only exists as a modified version of the DirectDraw library that is then loaded by the game at runtime. This allows it to potentially work with any version of Diablo including the expansion.
- Slight Refresh Problems in the Main Menu
- Can Not Be Used For Play on Battle.net
- Can Only Access In-game Video Settings While Playing (not in main menu)
Run the game with command line options
/ddrawlog to write debug messages to ddraw_debug.log/ddrawdebug to write debug messages to a console
Command line parameters are currently broken, requires code change to enable debug logging.
Press the ~ key to open the in-game graphics setting menu. Use the arrow keys to navigate/change settings and enter to apply. Escape will exit the menu without applying settings.
Press Alt + Enter to toggle between fullscreen and window mode quickly
Press Print Screen to take a screenshot, it will be saved in the game run directoy with the same file name as a normal screenshot but in PNG format. All screenshots are saved in native game resolution (640x480).
DirectDraw functions actually used by the game are implemented in a minimalist way. Many unused functions are partially implemented and commented for future development, some are left as unimplemented. This is not in any way a complete implementation of the DirectDraw library.
Required For Building
- Visual C++ Express 2010 or newer
- DirectX SDK
- Microsoft Detours Library
Successfully built and tested with Microsoft Visual Studio Community 2017
Note: Default project copies ddraw.dll into C:\Diablo on compile