Passionate about 3D graphics, especially real-time ray tracing
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GPU-path-tracing-with-CUDA-tutorial-4
GPU-path-tracing-with-CUDA-tutorial-4 PublicOptimised BVH traversal + HDRI environment mapping
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GPU-path-tracing-with-CUDA-tutorial-3
GPU-path-tracing-with-CUDA-tutorial-3 PublicThe code in this tutorial implements a BVH acceleration structure
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GPU-path-tracing-with-CUDA-tutorial-1
GPU-path-tracing-with-CUDA-tutorial-1 PublicCode accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html
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GPU-path-tracing-with-CUDA-tutorial-2
GPU-path-tracing-with-CUDA-tutorial-2 PublicBasic CUDA path tracer with triangle mesh support
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OpenCL-path-tracing-tutorial-3-Part-1
OpenCL-path-tracing-tutorial-3-Part-1 PublicCreating an OpenGL viewport (fixed camera)
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OpenCL-path-tracing-tutorial-3-Part-2
OpenCL-path-tracing-tutorial-3-Part-2 PublicOpenGL viewport with interactive camera and depth-of-field (WIP, needs a better random number generator for depth of field)
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