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Build Comprehensive Project Wiki for Continuum #20

@stphung

Description

@stphung

Overview

Continuum needs a comprehensive GitHub Wiki to serve as the central knowledge base for the project. This will provide organized documentation for developers, contributors, and users interested in understanding the game's architecture and design decisions.

Current State

  • Limited documentation scattered across README and code comments
  • No centralized knowledge base for architectural decisions
  • Missing developer onboarding guide
  • No public-facing documentation for the innovative technical solutions

Requirements

Core Wiki Structure

Home & Overview

  • Project introduction and mission statement
  • Key features and innovations (zero-dependency audio, professional architecture)
  • Quick start guide for developers
  • Navigation guide to wiki sections

Technical Architecture

  • System architecture overview with diagrams
  • Core systems documentation (SynthSoundManager, VisualEffects, EnemyManager)
  • Signal-based communication patterns
  • Performance optimization strategies

Development Guides

  • Developer setup and environment configuration
  • Building and running the project
  • Testing framework and best practices
  • Code style and contribution guidelines

Game Design Documentation

  • Gameplay mechanics and rules
  • Weapon systems and progression
  • Enemy types and behavior patterns
  • Wave progression and difficulty scaling

Audio System Deep Dive

  • Procedural audio synthesis architecture
  • Waveform generation algorithms
  • Sound effect design patterns
  • Performance optimization for audio

Advanced Documentation

SCons Build System

  • Build system architecture and rationale
  • Available build targets and commands
  • Extending the build system
  • CI/CD integration patterns

Testing Philosophy

  • gdUnit4 framework integration
  • Test design principles (functional vs implementation)
  • Testing patterns for game systems
  • Comprehensive test examples

Professional Patterns

  • Claude Code subagent integration strategies
  • Quality assurance workflows
  • Version control and pre-commit hooks
  • Code review and deployment processes

Performance Engineering

  • 60 FPS optimization techniques
  • Memory management for game objects
  • Collision detection optimization
  • Particle system performance

Interactive Content

Code Examples & Tutorials

  • Audio synthesis code walkthrough
  • Enemy AI implementation guide
  • Weapon system creation tutorial
  • Visual effects development

Architecture Diagrams

  • System interaction flowcharts
  • Scene hierarchy and organization
  • Data flow between components
  • Build pipeline visualization

API Reference

  • Core system APIs and interfaces
  • Signal documentation
  • Configuration options
  • Extension points for modifications

Implementation Strategy

Phase 1: Foundation (High Priority)

  • Create wiki structure and navigation
  • Document core architecture and systems
  • Add developer setup guide
  • Basic API reference

Phase 2: Deep Dives (Medium Priority)

  • Audio system comprehensive documentation
  • Testing philosophy and examples
  • Performance optimization guides
  • Build system documentation

Phase 3: Advanced Content (Low Priority)

  • Interactive tutorials and walkthroughs
  • Community contribution guides
  • Advanced architectural patterns
  • Extension and modding documentation

Content Creation Approach

Documentation Standards

  • Clarity: Write for developers with varying experience levels
  • Examples: Include practical code examples for all concepts
  • Visuals: Use diagrams and screenshots where appropriate
  • Maintenance: Keep documentation in sync with code changes

Wiki Organization

Home
├── Getting Started
│   ├── Quick Setup
│   ├── Building the Project
│   └── First Contribution
├── Architecture
│   ├── System Overview
│   ├── Core Systems
│   ├── Scene Organization
│   └── Performance Design
├── Development
│   ├── Code Standards
│   ├── Testing Guide
│   ├── Build System
│   └── CI/CD Process
├── Game Design
│   ├── Gameplay Mechanics
│   ├── Audio System
│   ├── Visual Effects
│   └── Enemy Design
├── API Reference
│   ├── Core APIs
│   ├── Signals
│   └── Configuration
└── Advanced Topics
    ├── Claude Code Integration
    ├── Performance Optimization
    ├── Extension Guide
    └── Troubleshooting

Integration Points

  • CLAUDE.md Integration: Reference wiki sections from CLAUDE.md
  • Code Documentation: Link code comments to wiki explanations
  • Issue Templates: Reference wiki sections in bug reports and feature requests
  • Release Notes: Update wiki with significant changes

Success Criteria

  1. Accessibility: New developers can set up and contribute within 30 minutes
  2. Completeness: All major systems and patterns are documented
  3. Maintainability: Documentation stays current with code changes
  4. Discoverability: Information is easy to find through clear navigation
  5. Quality: Professional-grade documentation that showcases project excellence

Maintenance Strategy

Content Updates

  • Update wiki pages when making significant code changes
  • Review documentation during major releases
  • Gather feedback from new contributors on clarity
  • Maintain links and references across wiki pages

Community Contribution

  • Enable community editing for appropriate sections
  • Create templates for new documentation pages
  • Establish review process for community contributions
  • Recognize contributors to documentation

Technical Considerations

GitHub Wiki Features

  • Markdown-based content creation
  • Git-based version control for wiki content
  • Search functionality across all pages
  • Integration with GitHub issues and pull requests

Assets and Media

  • Store diagrams and images in appropriate repositories
  • Use relative links for better maintenance
  • Optimize images for web viewing
  • Consider interactive diagrams for complex architecture

This comprehensive wiki will establish Continuum as a reference implementation for professional Godot development, showcasing innovative audio synthesis, testing practices, and architectural patterns.

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