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Implement Professional Resolution Management System #17

@stphung

Description

@stphung

Overview

Continuum currently lacks resolution management capabilities. Players cannot adjust resolution settings, which limits accessibility and user experience across different display configurations.

Current State

  • Fixed resolution with no user controls
  • No accommodation for different screen sizes or aspect ratios
  • Missing window mode options (fullscreen, windowed, borderless)
  • No DPI scaling considerations

Requirements

Basic Implementation

  • Resolution selection dropdown in settings menu
  • Common resolution presets (1920x1080, 1280x720, 2560x1440, etc.)
  • Apply/Cancel functionality with confirmation dialog

Advanced Implementation (Godot Best Practices)

Resolution & Display Management

  • Dynamic resolution detection based on display capabilities
  • Proper aspect ratio handling (16:9, 16:10, 4:3, ultrawide)
  • Multiple monitor support with display selection
  • Safe resolution fallback for invalid configurations

Window Mode System

  • Fullscreen exclusive mode
  • Borderless windowed mode
  • Windowed mode with resizable option
  • Remember last used window state

Scaling & Accessibility

  • DPI-aware scaling for high-resolution displays
  • UI scaling options (100%, 125%, 150%, 200%)
  • Text scaling for readability
  • Maintain crisp pixel art rendering regardless of scale

Performance Optimization

  • Resolution-based quality presets
  • Automatic performance scaling based on target resolution
  • Efficient viewport management for different resolutions
  • Memory usage optimization for higher resolutions

User Experience

  • Real-time preview of resolution changes
  • Settings persistence with validation
  • Graceful handling of external resolution changes
  • "Recommended" resolution detection based on display

Technical Implementation

Godot Architecture Considerations

Project Settings Configuration

# Display settings to configure
- window/size/viewport_width
- window/size/viewport_height  
- window/size/resizable
- window/size/borderless
- window/dpi/allow_hidpi
- rendering/viewport/render_scale

Resolution Manager Singleton

# Core system to implement
extends Node

class_name ResolutionManager

signal resolution_changed(new_size: Vector2i)
signal window_mode_changed(mode: WindowMode)

enum WindowMode { WINDOWED, BORDERLESS, FULLSCREEN }

func get_supported_resolutions() -> Array[Vector2i]
func set_resolution(size: Vector2i, mode: WindowMode) -> bool
func get_recommended_resolution() -> Vector2i
func apply_settings_with_confirmation() -> void

UI Scaling System

# Handle different UI scaling approaches
- Canvas layer scaling for UI elements
- Viewport stretch modes (2d, viewport, disabled)
- Theme scaling for consistent text/UI sizes
- Particle system scaling adjustments

Integration Points

  • Settings menu UI implementation
  • Save/load settings persistence
  • Performance manager integration
  • Audio system considerations for different window modes
  • Input handling across resolution changes

Testing Requirements

  • Resolution switching without crashes
  • UI elements remain functional at all supported resolutions
  • Performance testing across resolution range
  • Multi-monitor configuration testing
  • Settings persistence validation
  • Edge case handling (invalid resolutions, display disconnection)

Success Criteria

  1. Functionality: Players can select and apply different resolutions seamlessly
  2. Compatibility: Works correctly across common display configurations
  3. Performance: No significant performance impact from resolution management
  4. Usability: Intuitive interface with safe fallbacks
  5. Quality: Maintains visual fidelity at different scales
  6. Persistence: Settings saved and restored correctly

Priority

High Priority: Basic resolution selection (dropdown with common presets)
Medium Priority: Window modes and aspect ratio handling
Low Priority: Advanced scaling and multi-monitor support

Dependencies

  • Settings system implementation
  • UI framework for settings menu
  • Save/load system for persistence

This feature will significantly improve accessibility and user experience by supporting diverse display configurations and user preferences.

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